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[Expert+] Mav's Glitch Per Difficulty Chart Obby 2

[Expert+] Mav's Glitch Per Difficulty Chart Obby 2

A Roblox experience owned by Mavryx Studios.

ObbyENdifficulty chartrebirth mechanicparkour

[Expert+] Mav's Glitch Per Difficulty Chart Obby 2 is an obby experience created on 2023-10-28. It has accumulated 1,505,976 lifetime visits and 12,845 favorites. Currently, 7 users are playing. The experience holds a 73% like percentage. It features 130 stages with varying difficulties.

Description (written by the developer; not a statement by this register)

🌟 Have you got skills to beat Mav's Glitch Per Difficulty Chart Obby 2? 🌟 🏁 Once you reach the max stage, you can rebirth and get coins to spend them in the shop. And then do it all over again, and you can also take first place on the leaderboard! Dont know how to beat stage - watch tutorials! 🔵 Currently featuring 130 stages of a variety of obstacles and difficulties from Effortless to Expert+! 📈 Your progress saves so you can always return to the last stage when you leave! 📌Join the Mavryx Studios group for free skip in-game! https://www.roblox.com/communities/16937609/Mavryx-Studios#!/about ⚪ Created by Mavryx Studios Team! glitch difficulty chart obby parkour effortless easy medium hard difficult insane unreal hell expert wraparound wallhop DCO TOH stages rage obby obstacles difficult parkour obby Glitch Difficulty Chart Obby

Last updated by the developer 10 Aug 2026, 15:24 UTC.

7
playing (measured 10 Aug 2026, 15:32 UTC)
1,505,976
lifetime visits
72%
liked (3,615 👍 / 1,374 👎)
12,916
favourites (8.6 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
149 R$
Fusion Coil
99 R$
Gravity Coil
59 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome601,213 · 0.00% win
Effortless · other478,359 · 0.00% win
Easy · other356,002 · 0.00% win
Medium · other201,654 · 0.00% win
Hard · other151,464 · 0.00% win
Difficulty95,285 · 0.00% win
Insane · other69,376 · 0.00% win
Insane+ · progression55,651 · 0.00% win
Unreal · other27,961 · 0.00% win
Halloween 2025 · other18,677 · 0.00% win
Unreal+ · other12,313 · 0.00% win
Hell · other10,524 · 0.00% win
TIPs! · other4,311 · 0.00% win
Hell+ · progression3,679 · 0.00% win
Expert · other2,448 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.514 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:5072-1
3 Sept 2026, 14:3273no change
24 Aug 2026, 12:1773no change
14 Aug 2026, 12:1673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.