[Expert+] Mav's Glitch Per Difficulty Chart Obby 2
A Roblox experience owned by Mavryx Studios.
ObbyENdifficulty chartrebirth mechanicparkour
[Expert+] Mav's Glitch Per Difficulty Chart Obby 2 is an obby experience created on 2023-10-28. It has accumulated 1,505,976 lifetime visits and 12,845 favorites. Currently, 7 users are playing. The experience holds a 73% like percentage. It features 130 stages with varying difficulties.
Description (written by the developer; not a statement by this register)
🌟 Have you got skills to beat Mav's Glitch Per Difficulty Chart Obby 2? 🌟 🏁 Once you reach the max stage, you can rebirth and get coins to spend them in the shop. And then do it all over again, and you can also take first place on the leaderboard! Dont know how to beat stage - watch tutorials! 🔵 Currently featuring 130 stages of a variety of obstacles and difficulties from Effortless to Expert+! 📈 Your progress saves so you can always return to the last stage when you leave! 📌Join the Mavryx Studios group for free skip in-game! https://www.roblox.com/communities/16937609/Mavryx-Studios#!/about ⚪ Created by Mavryx Studios Team! glitch difficulty chart obby parkour effortless easy medium hard difficult insane unreal hell expert wraparound wallhop DCO TOH stages rage obby obstacles difficult parkour obby Glitch Difficulty Chart Obby
Last updated by the developer 10 Aug 2026, 15:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:32 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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