Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Update 16🔥] Button Simulator: Gui

[Update 16🔥] Button Simulator: Gui

A Roblox experience owned by Button: StudiosTM.

Clicker & idleENclickerguisimulator

[Update 16🔥] Button Simulator: Gui is a clicker-idle Roblox experience created on 2023-10-28. The game has accumulated 2,342,587 lifetime visits and 8,814 favorites. Currently, zero players are active. The title holds a 90% like percentage. Ownership is attributed to NoelDevs, WaterGotLazy, and Hajoca, with GameFlame232 serving as developer.

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Gui a Gui Game! Credits: NoelDevs - Owner WaterGotLazy - Owner Hajoca - Owner GameFlame232 - Developer

Last updated by the developer 19 Jul 2025, 20:26 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
2,342,587
lifetime visits
90%
liked (7,764 👍 / 873 👎)
8,809
favourites (3.8 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Card Open
1,999 R$
x2 Infinity
1,199 R$
x2 Stats
999 R$
x2 Open Speed
799 R$
Elite
799 R$
More Card Luck
699 R$
Rune Luck
399 R$
x2 Fragments
249 R$
VIP
199 R$
Bulk Rune
99 R$
Multi Generator
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome373,508 · 0.00% win
Multi Generator [GIFT] · other196 · 0.00% win
Bulk Rune [GIFT] · other120 · 0.00% win
VIP [GIFT] · other119 · 0.00% win
Elite [GIFT] · other80 · 0.00% win
Rune Luck [GIFT] · other72 · 0.00% win
x2 Fragments [GIFT] · other42 · 0.00% win
x2 Stats31 · 0.00% win
x2 Infinity [GIFT] · other26 · 0.00% win
+2x Card Open · other4 · 0.00% win
x2 Card Luck [GIFT] · other3 · 0.00% win
x2 Open Speed [GIFT] · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0390no change
24 Aug 2026, 08:0490no change
14 Aug 2026, 08:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.