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Railways within the lycanthrope hills

Railways within the lycanthrope hills

A Roblox experience owned by Lycanthropolis.

SimulatorENtrain simulationroleplaydriving

Description (written by the developer; not a statement by this register)

Hi, if you're reading this, the game wont be reciving anymore update due to the overall size limit, too much content is already in the game. This is a railway within the mountain located in a fictional country Private servers are free for anyone who wants a private roleplay/driving session!! SHUTDOWN = BIG UPDATE (Or a fix to a game-breaking bug) Current operator: YNR mainline - FREE DRIVE AVR (Standard gauge) - Staff Run Only Basic control: R / F for Reverser W / S for throttle A / D for braking H / J for whistle (G to raise the main whistle pitch) Trains delete every 4 minutes upon leaving the seat (or via the delete button) Have fun! Credit: - Misaki [The game itself] - Waffle [Aldston Valley Railway (AVR) ] - Flooffen [Scripting help] - Klace [The many Komorebi references, and the main menu music]

Last updated by the developer 4 Aug 2026, 10:03 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
231,605
lifetime visits
69%
liked (506 👍 / 224 👎)
2,945
favourites (12.7 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Steampunk Capital Railway sets
50 R$
Post-war locomotives
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played during my 20th birthday (21st July) · other1,367 · 0.00% win
Off-rail fast delivery · other1,313 · 0.00% win
. . . . . · other693 · 0.00% win
That thing in the wood · secret427 · 0.00% win
Jollies · other162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6915 August 2026 — 69 % liked24 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:3769no change
4 Oct 2026, 07:3669no change
24 Sept 2026, 07:3669no change
15 Aug 2026, 03:1569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.