Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Untitled Drift Game

Untitled Drift Game

A Roblox experience owned by Untitled Drift Games.

RacingENdrivingvehicle simulationarcade

Untitled Drift Game is a racing experience created on 2023-10-28. It has recorded 27,238,708 lifetime visits and 126,761 favorites. Currently, 145 users are playing. The game holds an 82% like percentage. It features multiple drift maps including Drift Playground and Tsukuba Fruitsline. The experience allows freecam toggling via Shift+P.

Description (written by the developer; not a statement by this register)

Drift game join my group for a chat tag ;) (the bike group) Shift+P to toggle freecam btw Maps: Drift Playground Meihan C Course Oi Wharf Tsukuba Fruitsline Ebisu Minami Osaka Nanko Nagao Pass I don't take credit for anything Whole game is obj lol

Last updated by the developer 27 Jun 2026, 17:32 UTC.

91
playing (measured 24 Aug 2026, 03:50 UTC)
27,434,271
lifetime visits
82%
liked (30,543 👍 / 6,713 👎)
131,820
favourites (4.8 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91210150.511 August 2026 — 180 players21 August 2026 — 135 players21 August 2026 — 149 players21 August 2026 — 150 players21 August 2026 — 146 players22 August 2026 — 166 players22 August 2026 — 185 players22 August 2026 — 159 players22 August 2026 — 163 players22 August 2026 — 161 players22 August 2026 — 126 players22 August 2026 — 146 players22 August 2026 — 137 players22 August 2026 — 111 players22 August 2026 — 138 players22 August 2026 — 152 players22 August 2026 — 145 players22 August 2026 — 142 players22 August 2026 — 147 players22 August 2026 — 161 players22 August 2026 — 176 players22 August 2026 — 210 players22 August 2026 — 194 players22 August 2026 — 184 players22 August 2026 — 204 players22 August 2026 — 210 players22 August 2026 — 191 players22 August 2026 — 175 players22 August 2026 — 173 players23 August 2026 — 173 players23 August 2026 — 144 players23 August 2026 — 136 players23 August 2026 — 142 players23 August 2026 — 139 players23 August 2026 — 111 players23 August 2026 — 109 players23 August 2026 — 112 players23 August 2026 — 110 players23 August 2026 — 126 players23 August 2026 — 107 players23 August 2026 — 125 players23 August 2026 — 157 players23 August 2026 — 153 players23 August 2026 — 121 players23 August 2026 — 159 players23 August 2026 — 158 players23 August 2026 — 172 players23 August 2026 — 199 players23 August 2026 — 178 players23 August 2026 — 157 players23 August 2026 — 154 players23 August 2026 — 168 players23 August 2026 — 155 players24 August 2026 — 139 players24 August 2026 — 139 players24 August 2026 — 121 players24 August 2026 — 91 players11 August 202624 August 2026
57 measurements spanning 13 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–228 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 57
Measured (UTC)PlayersChange
24 Aug 2026, 03:5091-30
24 Aug 2026, 02:50121-18
24 Aug 2026, 01:50139no change
24 Aug 2026, 00:50139-16
23 Aug 2026, 23:50155-13
23 Aug 2026, 22:50168+14
23 Aug 2026, 21:50154-3
23 Aug 2026, 20:50157-21
23 Aug 2026, 19:50178-21
23 Aug 2026, 18:50199+27
23 Aug 2026, 17:50172+14
23 Aug 2026, 16:50158-1
23 Aug 2026, 15:50159+38
23 Aug 2026, 14:50121-32
23 Aug 2026, 13:50153-4
23 Aug 2026, 12:50157+32
23 Aug 2026, 11:50125+18
23 Aug 2026, 10:50107-19
23 Aug 2026, 09:50126+16
23 Aug 2026, 08:50110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
400 R$
Underglow
300 R$
Radio
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played · welcome8,580,421 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8221 August 202622 October 2026
62 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
22 Oct 2026, 16:0682no change
12 Oct 2026, 16:0682no change
2 Oct 2026, 16:0482no change
22 Sept 2026, 16:0382no change
12 Sept 2026, 16:0282no change
2 Sept 2026, 15:5382no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082no change
24 Aug 2026, 01:5082no change
24 Aug 2026, 00:5082no change
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082no change
23 Aug 2026, 20:5082no change
23 Aug 2026, 19:5082no change
23 Aug 2026, 18:5082no change
23 Aug 2026, 17:5082no change
23 Aug 2026, 16:5082no change
23 Aug 2026, 15:5082no change
23 Aug 2026, 14:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.