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(EPISODE 2) Amazing Digital Circus🎪

(EPISODE 2) Amazing Digital Circus🎪

A Roblox experience owned by Superior Developments.

HorrorENThe Amazing Digital CircusHorrorStory Mode

(EPISODE 2) Amazing Digital Circus🎪 is a horror experience created on 2023-10-28. It has recorded 16,491,168 lifetime visits and holds 20,838 favorites. The title maintains an 84% like percentage. Currently, zero users are playing. The description mentions exploring a digital world, two endings, and in-game perks.

Description (written by the developer; not a statement by this register)

Welcome to The Amazing Digital Circus Story! You have all just entered Pomni's incredible digital world, where you'll get to explore the circus and take part in countless activities and games! What could possibly go wrong?! 🎁 Join the Superior Developments group for a free in-game PRIZE! 🎁 🔊 Play with the sound up for the best experience! 🔊 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 💀 WARNING: This game has scary scenes and flashing lights. 💀 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 ❗ Update is coming out SOON ❗ Tags: Ben, Story, Roleplay, Adventure, Rainbow, Friends, Creepy, Adventure, Adopt, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, Robber, Break, poppy playtime, Huggy, Doors, piggy, Donate, School, Circus, The Amazing Digital Circus, Digital circus, the circus, amazing digital circus Made by original creators of Amazing Digital Circus Story!

Last updated by the developer 29 Jun 2024, 19:35 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
16,491,168
lifetime visits
84%
liked (12,660 👍 / 2,390 👎)
20,807
favourites (1.3 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INIFINITE LIVES
699 R$
BECOME MONSTER
699 R$
RAINBOW SWORD
299 R$
Pomni Morph
249 R$
Jax Morph!
249 R$
BAN HAMMER
199 R$
Medkit
199 R$
Bloxy Cola!
99 R$
⭐ VIP
99 R$
🐻 Pet Teddy
99 R$
flash light
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression308,162 · 0.00% win
Bad Ending · progression184,775 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked22 September 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0384no change
22 Sept 2026, 17:5384no change
13 Aug 2026, 17:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.