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Hulk Simulator!

Hulk Simulator!

A Roblox experience owned by Hulk Simulator.

SimulatorENsuperheroincrementalrebirth

Hulk Simulator! is a simulator game created on 2023-10-28. It has 10,381,806 lifetime visits and 1,651,373 favorites. The experience holds an 82% like percentage. Currently, zero players are active.

Description (written by the developer; not a statement by this register)

Welcome to Hulk Simulator! 😵 💪 Lift WEIGHTS!!! 🦖 Get Biggggg 💥 Fight ?!? ✨REBIRTH TO GAIN MORE FROM WEIGHTS! ⬆️

Last updated by the developer 16 Jan 2025, 19:54 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
10,381,806
lifetime visits
82%
liked (4,519 👍 / 971 👎)
1,651,368
favourites (159.1 per 1k visits)
28 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thanos Gauntlet [LIMITED]
399 R$
5X Power!
399 R$
😇 x5 Health
299 R$
3X Power!
199 R$
2X Power!
99 R$
Sprint!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,840,956 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0582no change
23 Aug 2026, 20:0482no change
13 Aug 2026, 20:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.