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[+$999M๐Ÿ’ธ] Impossible Glass Bridge Obby! (UGC)

[+$999M๐Ÿ’ธ] Impossible Glass Bridge Obby! (UGC)

A Roblox experience owned by 5 Robux Deluxe Shop.

ObbyENglass bridgeparkourfree robux promise

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹Welcome To The NEW!!! ๐ŸŽ‰ (FREE UGC! ๐Ÿ’ธ) Impossible Glass Bridge Obby! โ“There's Checkpoint! So Easyโ“ ๐Ÿ˜ŠWe're thankful for all your supports! Enjoy the game and play the game anytime!๐Ÿ˜Š Join Group To :๐Ÿ‘‹ https://www.roblox.com/groups/32949783/5-Robux-Deluxe-Shop#!/about If you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. Tags: RTHRO, bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , Easy , Easy, New

Last updated by the developer 6 Nov 2023, 15:42 UTC.

0
playing (measured 14 Aug 2026, 15:23 UTC)
449
lifetime visits
67%
liked (2 ๐Ÿ‘ / 1 ๐Ÿ‘Ž)
2
favourites (4.5 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
250 R$
2x Wins
150 R$
Rainbow Carpet
150 R$
Gravity Coil
70 R$
Donation!
10 R$
Reveal Glass
5 R$
Donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.