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(UPD) Headcrab Test / Half Life RPG Test

(UPD) Headcrab Test / Half Life RPG Test

A Roblox experience owned by Blud Clothings.

RoleplayENHalf-LifeRPGZombie Survival

The experience titled '(UPD) Headcrab Test / Half Life RPG Test' is a roleplay game created on October 29, 2023. It currently has zero active players. The title has accumulated 1,100,325 lifetime visits, 1,725 favorites, and maintains an 81 percent like percentage.

Description (written by the developer; not a statement by this register)

Private servers is highly recommended Controls (Computer) Headcrab: Click F to attack Fast Headcrab: Click F to leap Click E to attack Maked by hellowordt125wordt Join our group for exclusive rewards! get a group reward!(M4A1) https://www.roblox.com/groups/33063486 Like the game for updates. Also you can buy gamepasses. i in make big map -hellowrdt125wordt

Last updated by the developer 7 Sept 2025, 10:28 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
1,100,325
lifetime visits
81%
liked (1,072 👍 / 255 👎)
1,724
favourites (1.6 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M249
300 R$
AWP
300 R$
MP5
200 R$
Musket
150 R$
Donate
100 R$
VIP Nametag (READ DESCRIPTION)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Old Hand · other91,922 · 36.4% win
Silent Killer · other30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.