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Drag Puzzles Obby

Drag Puzzles Obby

A Roblox experience owned by Crazay Obbies.

ObbyENdrag-and-droppuzzle-platformerstage-based

Drag Puzzles Obby is a Roblox experience created on 2023-10-29. It currently has 23 players. The game has accumulated 25,148,993 lifetime visits and 2,313,320 favorites. Its like percentage is 44%. No specific genre is assigned. The description mentions dragging objects to beat levels and obtain tools.

Description (written by the developer; not a statement by this register)

Welcome to Drag Puzzles Obby 🧩 💡 How To Play: - Drag Objects to Beat Different Levels 🧩 - Reach The End 🏆 - Obtain Cool Tools 🛠 UPDATE: - 30 New Stages 😝 - New Tools Private Servers are Free 🔥 Feel Free to Play with your Friends. Like and Favorite the Game for more Levels ⭐️👍🏼 Tags: Obby, Fun, Rainbow, Stages, Easy, Obby, Funny, Troll, Noob, Drag, Dragging, Puzzles, Puzzle, Obby, Objects, Part, Drag

Last updated by the developer 1 Sept 2024, 12:57 UTC.

23
playing (measured 10 Aug 2026, 16:48 UTC)
25,148,993
lifetime visits
44%
liked (2,397 👍 / 3,018 👎)
2,333,689
favourites (92.8 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4888first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet
575 R$
Flying Cloud
350 R$
Fusion Coil
250 R$
Grappling Hook
175 R$
Gravity Coil
125 R$
Speed Coil
125 R$
Disable Gamepass Offers
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome...! 🏆 · welcome14,055,185 · 100.0% win
You Beat Drag Puzzles Obby! 🎉🏆 · progression698,171 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4423 August 2026 — 44 % liked2 September 2026 — 44 % liked12 September 2026 — 44 % liked22 September 2026 — 44 % liked2 October 2026 — 44 % liked12 October 2026 — 44 % liked22 October 2026 — 44 % liked1 November 2026 — 44 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3244no change
22 Oct 2026, 16:3044no change
12 Oct 2026, 16:2344no change
2 Oct 2026, 16:2244no change
22 Sept 2026, 16:2044no change
12 Sept 2026, 16:1844no change
2 Sept 2026, 16:1644no change
23 Aug 2026, 16:0144first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.