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Ski Race Simulator

Ski Race Simulator

A Roblox experience owned by xFrozen x Kayo.

RacingENskiingracesimulator

Ski Race Simulator is a racing experience created on 2023-10-29. It has 14 concurrent players, 23,408,133 lifetime visits, a 99% like percentage, and 1,556,449 favorites.

Description (written by the developer; not a statement by this register)

Welcome to the Ski Race Simulator! Reach the finish line under 2 minutes and earn wins! New Updates At Saturdays! 💡 How To Play: - Train to go even faster 💥 - Collect Wins & Pets! 🏆 - Reach the END of the levels 🏁 - Get in the Top 50 Leaderboards 🌍 PREMIUM PLAYERS GET +20% WINS & +10% ACCELRATION Tags: Colorful, Super, Speed, Fun, Purple, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker, Simulator, Pets, Ice Cream, Smurf Cat, Ski.

Last updated by the developer 28 Mar 2026, 19:58 UTC.

14
playing (measured 10 Aug 2026, 14:22 UTC)
23,408,133
lifetime visits
99%
liked (147,924 👍 / 1,974 👎)
1,559,181
favourites (66.6 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
999 R$
+5 Pet Equip
499 R$
x6 Eggs Open
499 R$
VIP
399 R$
x3 Eggs Open
299 R$
Double Wins
299 R$
Double Strength
299 R$
+2 Pet Equip
199 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,451,762 · 100.0% win
Defeated Evil Bunny!4,588,970 · 56.1% win
Defeated X-9! · progression622,507 · 6.5% win
Defeated Shadow Master! · progression1,105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked1 November 2026 — 99 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:4799no change
22 Oct 2026, 16:3899no change
12 Oct 2026, 16:3799no change
2 Oct 2026, 16:3699no change
22 Sept 2026, 16:3499no change
12 Sept 2026, 16:3399no change
2 Sept 2026, 16:3199no change
23 Aug 2026, 16:1699no change
13 Aug 2026, 16:0499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.