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Infernal Obby Panic Escape [BETA 1.0] (UNFINISHED)

Infernal Obby Panic Escape [BETA 1.0] (UNFINISHED)

A Roblox experience owned by 31'Gang.

ObbyENstress-inducingmazebeta

Description (written by the developer; not a statement by this register)

Get ready for an adrenaline-pumping adventure in the maiden creation of a passionate developer. Navigate through a chaotic maze of maniacal obstacles designed to test your skills and patience, promising an intentionally stress-inducing experience. Challenge yourself to escape the inferno of panic-inducing scenarios, each step bringing you closer to victory. As our debut release, your feedback is crucial. Join our community group to report any bugs or provide insights, actively contributing to the refinement of "Infernal Obby Panic Escape." Embark on this thrilling journey, where the fun lies in the chaos, and remember – you're not just playing; you're shaping the escape experience. Good luck, and may your escape be as daring as your feedback!

Last updated by the developer 25 Feb 2025, 04:17 UTC.

0
playing (measured 10 Aug 2026, 20:23 UTC)
307
lifetime visits
100%
liked (13 👍 / 0 👎)
6
favourites (19.5 per 1k visits)
29 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1450
1,450 R$
1050
1,050 R$
1000
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Testing Alpha Version · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.