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BOOMSTICK Football 🏈

BOOMSTICK Football 🏈

A Roblox experience owned by Remarkable Gamers.

SportsENAmerican FootballPhysics-based combatCasual sports

BOOMSTICK Football 🏈 is a sports experience created on 2023-10-30. It has recorded 21,072,549 lifetime visits and 226,960 favorites. Currently, 120 users are playing. The experience holds an 82% like percentage. It is categorized under the sports genre.

Description (written by the developer; not a statement by this register)

Everything great about Football, with none of the rules! UPDATE OUT! 🏈 Forget what you know about sports. This is American Football like you have never seen it before. Easy to pick up, and impossible to put down! Your goal is to tackle as many people as you can, and win every game! 🎉 Perfect for casual players! 🏈 Quick matches, lots of game modes, and lots of cosmetics! 🌟 Lots of fun! The best game on the platform. The hardest you will ever laugh at a game. This is how sports was meant to be played. This game is still in Development. Please report any bugs or issues to our Community Server! Tags: - Hitstick, Boomstick, Boom, Football, Fieldgoal, Tackle, 7on7, Headtop, Headtap, Fumble, Blitz, Touchdown, Interception, American Football, Kickoff, Score, Broomstick, Minigame, Pvp, Multiplayer, Abilities, Sports, Console, Xbox, Pc

Last updated by the developer 16 May 2026, 00:59 UTC.

97
playing (measured 22 Aug 2026, 08:50 UTC)
21,368,339
lifetime visits
82%
liked (14,096 👍 / 3,138 👎)
230,050
favourites (10.8 per 1k visits)
30 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97564330.510 August 2026 — 192 players21 August 2026 — 258 players21 August 2026 — 366 players21 August 2026 — 351 players21 August 2026 — 385 players22 August 2026 — 435 players22 August 2026 — 564 players22 August 2026 — 534 players22 August 2026 — 498 players22 August 2026 — 397 players22 August 2026 — 285 players22 August 2026 — 220 players22 August 2026 — 156 players22 August 2026 — 97 players10 August 202622 August 2026
14 measurements spanning 12 days, net -95. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–634 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5097-59
22 Aug 2026, 07:50156-64
22 Aug 2026, 06:50220-65
22 Aug 2026, 05:50285-112
22 Aug 2026, 04:50397-101
22 Aug 2026, 03:50498-36
22 Aug 2026, 02:50534-30
22 Aug 2026, 01:50564+129
22 Aug 2026, 00:50435+50
21 Aug 2026, 23:50385+34
21 Aug 2026, 22:50351-15
21 Aug 2026, 21:50366+108
21 Aug 2026, 20:54258+66
10 Aug 2026, 17:08192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3rd Ability Slot
749 R$
2X Boombux
349 R$
2X Vote
299 R$
2X Gems
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined League mode! · welcome3,640,562 · 43.3% win
First Impact · other1,378,147 · 8.2% win
Dimed · other559,713 · 4.5% win
Touchdown · other548,099 · 4.7% win
Joined Minigames · welcome496,138 · 12.9% win
Overboard · other455,513 · 3.8% win
FUMBLE! · other419,992 · 3.9% win
Grab N' Go · other418,879 · 4.0% win
Hard Hitter · other352,135 · 2.3% win
MVP · other350,135 · 3.0% win
Hitstick! · other301,653 · 10.2% win
Moss · other295,317 · 11.3% win
Pick Six · other229,757 · 8.0% win
Wrestler · other216,286 · 1.6% win
Fieldgoal · other181,113 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked22 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
15 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3282no change
22 Aug 2026, 08:5082no change
22 Aug 2026, 07:5082no change
22 Aug 2026, 06:5082no change
22 Aug 2026, 05:5082no change
22 Aug 2026, 04:5082no change
22 Aug 2026, 03:5082no change
22 Aug 2026, 02:5082no change
22 Aug 2026, 01:5082no change
22 Aug 2026, 00:5082no change
21 Aug 2026, 23:5082no change
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482no change
13 Aug 2026, 16:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.