working at R-Toy [SKIP NEWS AND CALL UPDATE]
A Roblox experience owned by Grancigul Studios.
HorrorENnight shift simulationsurvival horrorjumpscare
Working at R-Toy [SKIP NEWS AND CALL UPDATE] is a horror experience created on 2023-10-30. It has accumulated 983,643 lifetime visits and 6,462 favorites. The game holds a 74% like percentage. Currently, zero players are active. The description notes night shift gameplay at a toy store with survival mechanics.
Description (written by the developer; not a statement by this register)
Working a night shift at the a toy store when something weird happens.... But you must finish your work or your boss will fire you! Be brave and careful and survive the night! 【 Recommendations 】 ⚠️ At least 80% graphics recommended 🤝 Team up with other players and work together to survive 🫘 Be sure to eat and drink or you will die 🎧 Headphones recommended ❗ Join the group and community 👍 Give the game a thumbs up and favorite for faster updates 🏳️🌈 Socialize and meet new people 【 UPDATE 】 - Added option to skip the news report - Added option to skip the phone call - Added camera sway - Added an easter egg - Fixed some bugs - MORE COMING SOON! Tags: horror , strict , fnaf, toy, weird strict dad, Residence Massacre, horror, possessed, jumpscare, scary , weird , night, dark, scary, midnight, factory, crafting, survival, monster, terror, creepy
Last updated by the developer 8 Jul 2026, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.