Fleur's Island ποΈ
A Roblox experience owned by ~SomethingNothing~.
Social & hangoutENVibeHangoutVR Support
Description (written by the developer; not a statement by this register)
ποΈVibe and meet new people, or hang out with your friends on this island experience! πΎ~VR Support! πΆ~A chill playlist so you can vibe with your friends πΈ~Plenty of beautiful spots for screenshots with you and your friends π‘~Usable lights with switches π΅~Press "R" to ragdoll π~Try to find the gnome for a badge.... ~Plenty more will be added (if you have any requests let me know!) -All animations made by me! DM me if you'd like to use them. -The house model and most other models are made by me, if you have a model in my game that you'd like credit for, DM me. Credits: @TwinPlayzDev for the tutorial and asset pack, honestly I couldn't have done it without his videos TAGS: Vibe, Roleplay, Hangout, CNP and Slender, Chill, Aesthetic, Vibe Hugs, Vibe LGBTQ, Vibe Island, Vibe Beach, Vibe Room, Vibe Place, Vibe Pool, Vibe Cuddles, Chill, Vibe Plane, Outfits, Sus, Island, Club, Vibe, Neon, Retro, Vaporwave, SadVibes, Best Friends, Cute, Love, Realistic, Water, Beach, ChillVibes, Fun
Last updated by the developer 23 Oct 2024, 09:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 01:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.