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[UPD!] MrReal's Glitch Per Difficulty Chart Obby

[UPD!] MrReal's Glitch Per Difficulty Chart Obby

A Roblox experience owned by MarketPulse.

ObbyENglitch-basedchart obbydifficulty challenge

MrReal's Glitch Per Difficulty Chart Obby is an obby experience created on October 31, 2023. The game features over 150 stages and has accumulated 1,031,096 lifetime visits. It holds a 68% like percentage and 1,584 favorites. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to MrReal's Glitch Per Difficulty Chart Obby⭐ This is an obby with many funny and interesting glitches. Only 1% players reach the end, do you think you can become that person? Invite your friends and try reach the end now! ✨ Roblox Plus Benefits ✨ 2 Free Skip 🗺️ Stages: 100 + 50 bonus 🗺️ ✔️All stages are possible and tested✔️ ⭐ Favorite = +10 coolness points 👍 Like = +5 coolness points Tags: Chart Obby Glitch Practice Per dco glitches stud easy begineer wallhop flick wall hop Glitch Per DCO MrReal mrreal

Last updated by the developer 14 Jul 2026, 19:57 UTC.

0
playing (measured 11 Aug 2026, 16:06 UTC)
1,031,096
lifetime visits
68%
liked (2,451 👍 / 1,173 👎)
1,581
favourites (1.5 per 1k visits)
31 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
799 R$
Magic Carpet
399 R$
Fusion Coil
249 R$
Gravity Coil
199 R$
VIP
175 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome373,760 · 0.00% win
Stage 10 · progression287,642 · 0.00% win
Stage 20 · progression184,241 · 0.00% win
Stage 30 · progression118,802 · 0.00% win
Stage 40 · progression63,124 · 0.00% win
Stage 50 · progression42,244 · 0.00% win
Stage 60 · progression26,878 · 0.00% win
Stage 70 · progression13,621 · 0.00% win
Stage 80 · progression9,853 · 0.00% win
Meet The Owner · other9,850 · 0.00% win
Completed Easy Tower · progression9,626 · 0.00% win
Stage 90 · progression7,653 · 0.00% win
Completed Medium Tower · progression5,033 · 0.00% win
Beat The Game · progression4,376 · 0.00% win
Completed Hard Tower · progression3,700 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:1868no change
13 Oct 2026, 18:1768no change
3 Oct 2026, 18:1568no change
14 Aug 2026, 15:1968first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.