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Pain Simulator

Pain Simulator

A Roblox experience owned by Jam Studio Games.

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Pain Simulator is a simulator experience created on 2023-10-31. It has recorded 5,694,498 lifetime visits and 35,731 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description highlights mechanics involving pain generation, injuries, pets, and world exploration, with updates occurring every other Monday.

Description (written by the developer; not a statement by this register)

Welcome To Pain Simulator! ⭐ UPDATES EVERY OTHER MONDAY! 😡 Use hammers, items, and your environment to gain pain! 🦴 Participate in painful challenges to earn injuries! 🐶 Collect dozens of adorable and wacky pets! 🌐 Unlock regions & worlds full of unique hazards. 🏆 Codes • RELEASE • FUSE • ISLAND • BONUSSPACE • SPINNER • ICE 📜 Update Log 03/25/2024 • Added the Ice World, our fourth world! • Added new hammers, pets, and hazards. • Added new codes. • Full changelog available at devforum.roblox.com/t/2857703

Last updated by the developer 2 Oct 2024, 05:37 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
5,694,498
lifetime visits
98%
liked (109,734 👍 / 2,673 👎)
35,719
favourites (6.3 per 1k visits)
31 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP
429 R$
🖱️ Auto Clicker
399 R$
💼 + 250 Item Storage
319 R$
🐱 + 250 Pet Storage
319 R$
💰 × 2 Injuries
299 R$
😡 × 2 Pain Tolerance
299 R$
⚡ Energy Hammers
219 R$
🎒 + 3 Item Equip
219 R$
🍎 Infinite Food
199 R$
🐶 + 100 Pet Storage
119 R$
📦 + 100 Item Storage
119 R$
⏰ Skip Countdown
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3698no change
24 Aug 2026, 00:3598no change
14 Aug 2026, 00:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.