Mickey & Minnie's Runaway Railway!
A Roblox experience owned by Active-Development.
SimulatorENDisneyMickey MouseRide Simulator
Mickey & Minnie's Runaway Railway! is a simulator experience created on 2023-10-31. The game has accumulated 1,051,100 lifetime visits and 6,055 favorites. Currently, one user is playing. The experience holds an 84% like percentage based on user feedback metrics recorded in the index.
Description (written by the developer; not a statement by this register)
The darling duo are taking a leisurely drive to a picnic in their sporty roadster—with Engineer Goofy’s train following merrily along. Plot twist—you get to go, too! Climb aboard a runaway railway and embark on a whirlwind ride through a world where the rules of physics don’t apply. Prepare for unexpected twists, slapstick gags and mind-boggling transformations at every turn, as Mickey and Minnie try to save the day.
Last updated by the developer 27 Jul 2026, 07:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:47 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 18:05 | 84 | no change |
| 13 Oct 2026, 18:04 | 84 | no change |
| 3 Oct 2026, 18:03 | 84 | no change |
| 23 Sept 2026, 18:02 | 84 | no change |
| 13 Sept 2026, 17:20 | 84 | no change |
| 3 Sept 2026, 17:18 | 84 | no change |
| 24 Aug 2026, 15:08 | 84 | no change |
| 14 Aug 2026, 15:07 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.