Slime Slaying Online RPG
A Roblox experience owned by Slime Slaying Online.
RacingENRPGSlimeBoss Battles
Slime Slaying Online RPG is a racing experience created on November 1, 2023. The game has accumulated 15,546,599 lifetime visits and 587,167 favorites. Currently, 4 players are active. The title holds a 94% like percentage. The description highlights exploration of 14 worlds, boss battles, and equipment collection.
Description (written by the developer; not a statement by this register)
Explore 14 worlds in Slime Slaying Online! 【⭐ 】Please consider liking and favoriting the game for more updates. [🌒] Phoenix Event ended 【💥】Battle Against Ignis 【⚔️】New Daily Event Rewards! 【👑】Limited Time Armors 【📘】Limited Time Event Skill 【🔧】Tutorial Changes 【🌎】Explore a vast and colourful world filled with dangerous and diverse slimes of all shapes and sizes 【👑】Face off against legendary slime bosses, each with their own unique abilities and rewards 【⚔️】Collect and enchant mythical equipment to enhance your combat skills and become unstoppable 【👥】Team up or fight against other players in the battle arena ❗Roblox Premium = Double Daily Quest Rewards❗ ❗Favorite = Extra Pet Slot ❗ 🔔FOLLOW For Updates and Check our Socials for Codes!
Last updated by the developer 15 Apr 2026, 02:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.