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Slime Slaying Online RPG

Slime Slaying Online RPG

A Roblox experience owned by Slime Slaying Online.

RacingENRPGSlimeBoss Battles

Slime Slaying Online RPG is a racing experience created on November 1, 2023. The game has accumulated 15,546,599 lifetime visits and 587,167 favorites. Currently, 4 players are active. The title holds a 94% like percentage. The description highlights exploration of 14 worlds, boss battles, and equipment collection.

Description (written by the developer; not a statement by this register)

Explore 14 worlds in Slime Slaying Online! 【⭐ 】Please consider liking and favoriting the game for more updates. [🌒] Phoenix Event ended 【💥】Battle Against Ignis 【⚔️】New Daily Event Rewards! 【👑】Limited Time Armors 【📘】Limited Time Event Skill 【🔧】Tutorial Changes 【🌎】Explore a vast and colourful world filled with dangerous and diverse slimes of all shapes and sizes 【👑】Face off against legendary slime bosses, each with their own unique abilities and rewards 【⚔️】Collect and enchant mythical equipment to enhance your combat skills and become unstoppable 【👥】Team up or fight against other players in the battle arena ❗Roblox Premium = Double Daily Quest Rewards❗ ❗Favorite = Extra Pet Slot ❗ 🔔FOLLOW For Updates and Check our Socials for Codes!

Last updated by the developer 15 Apr 2026, 02:44 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
15,546,599
lifetime visits
94%
liked (92,831 👍 / 6,035 👎)
584,357
favourites (37.6 per 1k visits)
1 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:052first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword Compressor
949 R$
Void Starterpack
889 R$
Dual Mythic Starter Pack
889 R$
Egg Sage
849 R$
Summoner
849 R$
Legendary Starter Pack
334 R$
Snow [EFFECT]
99 R$
Spring [EFFECT]
99 R$
Emerald [EFFECT]
99 R$
Gold [EFFECT]
99 R$
Arctic [EFFECT]
99 R$
Azure [EFFECT]
99 R$
Teal [EFFECT]
99 R$
Onyx [EFFECT]
99 R$
Amber [EFFECT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression5,409,842 · 64.9% win
Early Access · welcome5,407,081 · 64.9% win
Novice Slime Slayer · progression4,320,133 · 46.8% win
World 2 · progression2,208,128 · 18.0% win
World 3 · progression1,507,693 · 10.8% win
Rebirth! · progression1,304,284 · 3.6% win
Mythic Slime Obtained · collection1,289,185 · 0.00% win
World 4 · progression946,071 · 7.2% win
Legendary Slime Obtained! · collection746,976 · 7.2% win
World 5 · progression662,904 · 10.8% win
World 6 · progression331,783 · 7.2% win
World 7 · progression243,971 · 10.8% win
World 8 · progression173,424 · 10.8% win
Cursed World 1 · progression130,700 · 25.2% win
World 9 · progression126,902 · 7.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked1 November 2026 — 94 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:2094no change
22 Oct 2026, 18:1894no change
12 Oct 2026, 18:1794no change
2 Oct 2026, 18:1594no change
22 Sept 2026, 18:0894no change
12 Sept 2026, 18:0494no change
2 Sept 2026, 18:0294no change
23 Aug 2026, 17:3794no change
13 Aug 2026, 17:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.