Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jedz więcej!

Jedz więcej!

A Roblox experience owned by YoMao Games.

TycoonPLclickerpet collectiongrowth mechanic

Jedz więcej! is a tycoon experience created on November 1, 2023. It has recorded 930,724 lifetime visits and holds 2,069 favorites. The game maintains an 88% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🍗 Jedz więcej i rośnij w SIŁE! 🥚 Odblokuj pety by zdobywać więcej SIŁY! 🏆 Pokonuj przeszkody aby zdobywać TROFEA! ❤️ Polub naszą grę by odblokować nowe KODY oraz NAGRODY! ❤️ Dołącz do naszej grupy po EKSTRA NAGRODY! GRACZE PREMIUM DOSTAJĄ +50% WIĘCEJ SIŁY!

Last updated by the developer 20 Mar 2026, 10:59 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
930,724
lifetime visits
88%
liked (1,804 👍 / 248 👎)
2,068
favourites (2.2 per 1k visits)
1 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Luck
999 R$
+5 Pets Equipped
499 R$
8x Hatch
349 R$
Golden Luck
349 R$
Double Orbs
299 R$
Double Rebirth
299 R$
+500 Inventory Slots
299 R$
Silver Luck
249 R$
Longer Potions
249 R$
3x Hatch
199 R$
+2 Pets Equipped
149 R$
Double Range
149 R$
Luck
149 R$
Fast Hatch
99 R$
+100 Inventory Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome557,812 · 0.00% win
YoMao Supporter · other3,913 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.