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(🐱NEW) Digital Circus Morphs

(🐱NEW) Digital Circus Morphs

A Roblox experience owned by Fan Games & more.

RoleplayENDigital CircusMorphsFan-made

(🐱NEW) Digital Circus Morphs is a roleplay experience created on 2023-11-01. The game has recorded 63,361,097 lifetime visits and currently has 247 players. It holds 28,796 favorites and maintains a 74% like percentage.

Description (written by the developer; not a statement by this register)

This is a fan made game of Digital Circus Animated Series. Go sub to glitch productions and buy their plushies to support them!!! (SERIOUSLY!!!) Get all the Digital Circus Morphs! 🎪 Explore the map of digital circus and explore its secrets 😲 If you encounter any bugs, please report them on group wall ✅

Last updated by the developer 19 Mar 2024, 15:56 UTC.

97
playing (measured 24 Aug 2026, 06:50 UTC)
63,546,789
lifetime visits
74%
liked (3,690 👍 / 1,294 👎)
31,338
favourites (0.5 per 1k visits)
1 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9725917810 August 2026 — 259 players21 August 2026 — 139 players21 August 2026 — 152 players21 August 2026 — 151 players21 August 2026 — 149 players22 August 2026 — 204 players22 August 2026 — 201 players22 August 2026 — 215 players22 August 2026 — 205 players22 August 2026 — 180 players22 August 2026 — 182 players22 August 2026 — 170 players22 August 2026 — 156 players22 August 2026 — 194 players22 August 2026 — 175 players22 August 2026 — 156 players22 August 2026 — 192 players22 August 2026 — 213 players22 August 2026 — 230 players22 August 2026 — 240 players22 August 2026 — 223 players22 August 2026 — 240 players22 August 2026 — 205 players22 August 2026 — 229 players22 August 2026 — 212 players22 August 2026 — 195 players22 August 2026 — 195 players22 August 2026 — 188 players22 August 2026 — 198 players23 August 2026 — 194 players23 August 2026 — 162 players23 August 2026 — 146 players23 August 2026 — 120 players23 August 2026 — 132 players23 August 2026 — 124 players23 August 2026 — 121 players23 August 2026 — 111 players23 August 2026 — 121 players23 August 2026 — 109 players23 August 2026 — 147 players23 August 2026 — 131 players23 August 2026 — 166 players23 August 2026 — 172 players23 August 2026 — 187 players23 August 2026 — 198 players23 August 2026 — 171 players23 August 2026 — 211 players23 August 2026 — 168 players23 August 2026 — 183 players23 August 2026 — 185 players23 August 2026 — 147 players23 August 2026 — 170 players23 August 2026 — 173 players24 August 2026 — 119 players24 August 2026 — 135 players24 August 2026 — 106 players24 August 2026 — 129 players24 August 2026 — 119 players24 August 2026 — 104 players24 August 2026 — 97 players10 August 202624 August 2026
60 measurements spanning 14 days, net -162. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–283 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 60
Measured (UTC)PlayersChange
24 Aug 2026, 06:5097-7
24 Aug 2026, 05:50104-15
24 Aug 2026, 04:50119-10
24 Aug 2026, 03:50129+23
24 Aug 2026, 02:50106-29
24 Aug 2026, 01:50135+16
24 Aug 2026, 00:50119-54
23 Aug 2026, 23:50173+3
23 Aug 2026, 22:50170+23
23 Aug 2026, 21:50147-38
23 Aug 2026, 20:50185+2
23 Aug 2026, 19:50183+15
23 Aug 2026, 18:50168-43
23 Aug 2026, 17:50211+40
23 Aug 2026, 16:50171-27
23 Aug 2026, 15:50198+11
23 Aug 2026, 14:50187+15
23 Aug 2026, 13:50172+6
23 Aug 2026, 12:50166+35
23 Aug 2026, 11:50131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Queen Mount
150 R$
King Mount
50 R$
Bubble Gloves
50 R$
Corrupted Arm
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

roblox bans the name lol · other21,094,548 · 100.0% win
Gangle · collection19,928,194 · 100.0% win
Zoobie Multiverse · other17,861,511 · 100.0% win
Gangle Multiverse · other16,506,914 · 97.6% win
Kaufmo · other16,175,255 · 98.5% win
Yellow Circle Joink · other15,699,422 · 88.0% win
bruh · other15,530,566 · 88.9% win
Pomni · other14,996,831 · 85.2% win
Puggy Clown · other14,913,597 · 83.4% win
Glow Cube · other14,502,520 · 80.3% win
Jax Slender Guy · other14,499,719 · 85.3% win
Queener · other14,429,080 · 83.5% win
Bunny Doll · collection14,399,121 · 82.1% win
Bubble · other14,393,007 · 82.4% win
Hexagon · other14,339,117 · 83.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7421 August 20261 November 2026
66 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
1 Nov 2026, 14:1674no change
22 Oct 2026, 14:1574no change
12 Oct 2026, 14:0774no change
2 Oct 2026, 14:0674no change
22 Sept 2026, 14:0574no change
12 Sept 2026, 14:0274no change
2 Sept 2026, 14:0074no change
24 Aug 2026, 06:5074no change
24 Aug 2026, 05:5074no change
24 Aug 2026, 04:5074no change
24 Aug 2026, 03:5074no change
24 Aug 2026, 02:5074no change
24 Aug 2026, 01:5074no change
24 Aug 2026, 00:5074no change
23 Aug 2026, 23:5074no change
23 Aug 2026, 22:5074no change
23 Aug 2026, 21:5074no change
23 Aug 2026, 20:5074no change
23 Aug 2026, 19:5074no change
23 Aug 2026, 18:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.