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[UPD] Hold'em Denim Community

[UPD] Hold'em Denim Community

A Roblox experience owned by Hold'em Denim Official.

Social & hangoutENhangoutfashioncommunity

Description (written by the developer; not a statement by this register)

♠️ HOLD'EM DENIM STORY IS REVEALED !!! ♠️ ♣️  Welcome to Hold'm Denim Community , an “All in!!! With Our Premium Quality” experience brought to you by Hold'em Denim , ♣️  🧋 Vegas Cafe & Gallery - meeting & community space 🧋 🎪 Exclusive Collection Exibition Area - limited time item & accessories UGC 🎪 🛍 Hold'em Denim (ホールデムデニム) Flagship Store - basic & limited collection clothing (2D & 3D) 🛍 🃏 Minigame Expolre & Collect Joker Coin 🃏 🎮Hold'Em Gachapon Machine 🎮 Update 26.12.2023 - New (Custom BoomBox , BoomBox , Custom Size Character) - Piano System - Christmas Theme - New Jobs (Cloth Delivery , Barista) TAG : Community, Vibe, voicechat, vc, hangout, ugc, fashion, thai, talk

Last updated by the developer 8 Jan 2026, 07:33 UTC.

0
playing (measured 11 Aug 2026, 13:01 UTC)
8,907
lifetime visits
67%
liked (41 👍 / 20 👎)
115
favourites (12.9 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Boom Box
200 R$
Custom Boom Box
150 R$
Customize Size
150 R$
x2 Level
150 R$
Run faster
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hold'em Denim Community · welcome5,710 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.