[UPD25] Sword Fighters 2 Simulator
A Roblox experience owned by Sabatons and Steel.
SimulatorENSword FightingSimulatorAnime
[UPD25] Sword Fighters 2 Simulator is a simulator experience created on 2023-11-02. It has recorded 8,657,660 lifetime visits and 11,476 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description highlights sword fighting mechanics, weapon collection, and hero unlocking features within the game.
Description (written by the developer; not a statement by this register)
New Zone: 25 is out! ⚔️ Welcome to Sword Fighters 2! ⚔️ Collect all weapons and heroes to defeat powerful enemies and become strong in this epic sword fighting simulator. How to Play: 🔥 - Swinging to gain Power! ⚔️ - Defeat enemies and get better Swords! 🧙♂️ - Open Eggs with Coins to unlock Strong Heroes! 🌟 - Ascend to become Stronger and unlock Abilities! 🗺️ - Explore new worlds, each with unique challenges and enemies! 🎁 UPD 25 CODE : Fate 🚀 RELEASE CODES: LevelUp, Climb, Update1, Sharpen 👍 10K LIKES CODE: Celebrate ❤️ NEW CODE AT 15K LIKES. Tags: Sword Fighters, Battle, Weapon, Swords, Monsters, Raid, Friends, Fun, Speed, Fighter, Fast, Collect, Pets, Rebirth, Stars, Fruit, Blade, Raiding, Anime, Action, Fight, Warrior, Simulator
Last updated by the developer 9 Mar 2026, 14:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:17 | 94 | no change |
| 13 Aug 2026, 21:17 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.