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ALL OVER ME

ALL OVER ME

A Roblox experience owned by Cheez Plox.

HorrorENhorrorsurrealanthology

ALL OVER ME is a horror experience created on 2023-11-02. It has recorded 974,917 lifetime visits and 101,497 favorites. The current player count is zero. The title holds a 95% like percentage. The description identifies the content as a surreal collection of five unfinished horror game scraps based on short stories and farewell notes.

Description (written by the developer; not a statement by this register)

also play my new related game, "december whimsies journal" ^^: https://www.roblox.com/games/124729953263946/december-whimsies-journal ⚠️CONTENT/TRIGGER WARNING: FLASHING, DISTURBING, AND SENSITIVE THEMES⚠️ Cheez Plox, the creator of the Roblox port version of My Eyes Deceive, presents: "ALL OVER ME". a surreal collection of five unfinished horror game scraps. Based on my and my friends' short stories and their last-ever farewell notes. The game's story should not be understood chronologically or in a “logical order” sense. This is purely an unconventional compilation of different stories combined into one game. works inspired by: Stephen King, Mount Kimbie, Segawa, onisarashi, Poison Apple Tales, The Haunted PS1, Kitty Horrorshow (port), CatOverlord, Shinya Tsukamoto.

Last updated by the developer 25 Jun 2026, 21:32 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
974,917
lifetime visits
95%
liked (27,997 👍 / 1,437 👎)
101,484
favourites (104.1 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:071first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

recollection phenomena · other166,717 · 100.0% win
buried above text messages · other155,803 · 100.0% win
KATY · other144,684 · 81.8% win
somewhat disturbing tribute · other135,450 · 72.7% win
remarks · other131,051 · 72.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5095no change
14 Aug 2026, 15:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.