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[Fixes] Undertale: Multiverse Mayhem

[Fixes] Undertale: Multiverse Mayhem

A Roblox experience owned by :Multiverse Madness Studios:.

Fighting & PvPENUndertalePvP ArenaBattle Pass

Description (written by the developer; not a statement by this register)

Update. Fight against multiple different players and bosses in a PVP arena. EXP can be gained from beating Players, beating Bosses or simply Surviving ! - Fight against or with eachother to beat bosses ⚔ - Complete a seasonal battle pass to recieve unique rewards ⭐ - Upgrade and unlock different characters, upgrades and skins 👽 - Equip your character with different accessories and kill effects 🎩 - AND MUCH MORE! [This game has support for Console, Mobile and PC. It is recommended you play on a high end device to avoid lag and disconnects.] Game developed by johnbon42 and PixelEqualsNil.

Last updated by the developer 2 Jun 2026, 19:20 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
142,166
lifetime visits
72%
liked (443 👍 / 169 👎)
1,663
favourites (11.7 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
650 R$
Private Servers
400 R$
Instant Revive
250 R$
+1 Accessory Slot
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked4 September 2026 — 72 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:2372no change
25 Aug 2026, 08:0172no change
15 Aug 2026, 07:5372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.