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Sentinel Defense: Frontlines [BETA]

Sentinel Defense: Frontlines [BETA]

A Roblox experience owned by Concealed Softworks.

Tower defenseENtower defensezombie survivalboss fights

Description (written by the developer; not a statement by this register)

🧊 Freezer + DPS Counter | Update 4! ❄️ - New tower - Freezer! 🧊 - UI Improvements 🛠️ - DPS Counter ⚔️ 🗺️ Map Expansion | Update 3! 🧭 - 5 New maps 🗺️ - Ballance Changes! ⚙️ - Minor Bug Fixes! 🛠️ 📝 More info about the game can be found inside of the game's changelog page! 👥 Join the Concealed Softworks group to get a +150 starting cash bonus for all future playthroughs! 🎯 * SD:F - is a tower defense game with unique mechanics and a huge focus on replayability. Create a team or go all by yourself, fend off waves of zombies and get rewards. Purchase towers, upgrade your skill tree and take on the hardest of bosses! Lead Developer: @fr3akko Animator: @GuyNamedMinus * Sentinel Defense: Frontlines

Last updated by the developer 31 Jul 2026, 16:51 UTC.

0
playing (measured 13 Aug 2026, 18:07 UTC)
4,751
lifetime visits
91%
liked (39 👍 / 4 👎)
53
favourites (11.2 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SpeedUp+
399 R$
2X Party Size
299 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sentinel Veteran · other122 · 0.00% win
Bulldozer Time! · progression97 · 0.00% win
Double Trouble · progression29 · 0.00% win
??? · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.517 August 2026 — 90 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 23:5291+1
17 Aug 2026, 23:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.