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Humanlife 2

Humanlife 2

A Roblox experience owned by HumanKind Studios.

SimulatorENCivilization SimulatorSurvivalCity Builder

Humanlife 2 is a simulator experience created on 2023-11-02. It has recorded 2,169,776 lifetime visits and 38,108 favorites. The experience holds a 66% like percentage. Currently, zero users are playing. The description indicates gameplay involves aging, survival, and civilization building.

Description (written by the developer; not a statement by this register)

📣🚨DRAG AND CRAFT VERSION📣🚨 https://www.roblox.com/games/138597256407658/Humankind-2-Classic-Version Each minute you age by 1 year ⏳ It is a survival game where your death is inevitable 💀 Cooperate with other players to make civilizations 🏛 Extend your family 👨‍👦‍👦 Live the happiest life possible in the time that is given to you 😁 Leave a Thumb up 👍 and Favorite ⭐ This is a work in progress 🔨 Tag: Civilization, Civilization Simulator, City Builder, Survival

Last updated by the developer 10 Aug 2026, 15:21 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
2,169,776
lifetime visits
66%
liked (7,569 👍 / 3,906 👎)
38,071
favourites (17.5 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Gamepass
1,500 R$
King Gamepass
800 R$
Double Life Points
500 R$
Test Server Access Gamepass
100 R$
Private Server Console Gamepass
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Neolithic · other142,507 · 100.0% win
Chalcolithic · other17,965 · 0.00% win
Bronze Age · progression11,370 · 0.00% win
Iron Age · progression6,427 · 0.00% win
Medieval Era · progression3,547 · 0.00% win
Renaissance · other1,149 · 0.00% win
Industrial Era · progression409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3766no change
24 Aug 2026, 08:4966no change
14 Aug 2026, 08:4866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.