I, BENUMBED YET MINDFUL
A Roblox experience owned by Nexus's Nexus.
AdventureENdream explorationpuzzleYume Nikki inspired
Description (written by the developer; not a statement by this register)
Explore the vast world of a subconscious mind. A puzzle exploration game based around travelling through your dreams. Inspired by Yume Nikki, sun, moon, and star, Dream Game, and other ROBLOX dream games Music from Yume Nikki, Yume 2kki and other media This game was my first ever serious project, expect some jank from the subpar coding
Last updated by the developer 6 Jul 2026, 13:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 17:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 18:48 | 95 | no change |
| 15 Aug 2026, 18:37 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.