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🍟Escape McDonalds Obby Parkour!

A Roblox experience owned by Best Obbies Studios.

ObbyENMcDonald's IPGrimace ShakeEasy Obby

Escape McDonalds Obby Parkour! is an obby experience created on 2023-11-02. It has recorded 22,526,690 lifetime visits and 13,493 favorites. Currently, zero users are playing. The experience holds a 32% like percentage. The genre is classified as obby.

Description (written by the developer; not a statement by this register)

🍟Escape McDonalds Obby Parkour! 🎁 Join the group for a free speed coil 🎁 https://www.roblox.com/groups/17342700/Best-Obbies-Studios#!/about Hello and welcome to Escape McDonalds Obby Parkour: escape fast food obby parkour, in this obby you'll need to escape the mcdonald's restaurant, the manager has gone crazy and you need to go through the obstacle course and reach the end of the obby! this is a easy obby and not a hard obby! Watch out for Grimace and Ronald McDonald! Grimace Shake is available too. The grimace shake obby and mcdonald's obby parkour oby obey easy obby. Thanks for playing!!! 🎮 Available on PS4, PS5, Xbox One & Series X|S! 👍 Please Leave A Like! ❤️ Don't Forget To Favorite! 📌 Follow The Game For Updates! Mcdonald's, Ronald, Obby, Parkour, Parkur, Oby, Obey, Grimace, Shake, Grimace Shake, Restaurant, Boss, Manager, Fries, Drink, Burger, Fun obby, Robox, 999M, Miles, Slide, Lava, Fast Food Obby, Skibid toilet, Bike, Obby but you're on a bike

Last updated by the developer 3 Mar 2024, 17:45 UTC.

0
playing (measured 10 Aug 2026, 20:48 UTC)
22,526,690
lifetime visits
32%
liked (2,780 👍 / 6,032 👎)
13,486
favourites (0.6 per 1k visits)
2 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands
1,000 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome13,344,377 · 0.00% win
Secret · secret1,844,577 · 0.00% win
You won! · progression1,500,967 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3213 August 2026 — 32 % liked2 September 2026 — 32 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3532no change
13 Aug 2026, 16:1532first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.