Impossible Chart Obby
A Roblox experience owned by Duo Obby Productions.
ObbyENchart difficultyprogressive obbyno checkpoint mode
Impossible Chart Obby is an obby genre experience created on 2023-11-03. It has recorded 563,883 lifetime visits and 20,131 favorites. The experience maintains an 81% like percentage. Currently, zero users are playing. The game features 160 stages and includes a No Checkpoint Mode.
Description (written by the developer; not a statement by this register)
[👾] INTENSE UPDATE! - Intense difficulty (20 new stages!) - New GAME MODE - No Checkpoint Mode! For pros only! - New lobby (now it's bigger :D) - Bugfixes & nerfs! [👋] Welcome to Impossible Chart Obby! It's an obby that gets harder progressively, but with a focus on wraparound jumps! Have you got what it takes to finish this Hard Difficulty Chart Obby? [🏁] Current stages: 160 [🎁] Get a free skip every 40 minutes! Roblox Premium users can get it every 20 minutes. [📌] Use R key to reset your character if you're on PC! If you're on mobile, use button with "R" written on it. [⭐] Please like & favourite the game! You can also follow it and join our group so that you don't miss updates. We really appreciate it ❤️ Created by Ray and Nivatus. Special thanks go to 0Techy and JTOH development team.
Last updated by the developer 17 Feb 2026, 17:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:06 | 81 | no change |
| 14 Aug 2026, 20:07 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.