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Impossible Chart Obby

Impossible Chart Obby

A Roblox experience owned by Duo Obby Productions.

ObbyENchart difficultyprogressive obbyno checkpoint mode

Impossible Chart Obby is an obby genre experience created on 2023-11-03. It has recorded 563,883 lifetime visits and 20,131 favorites. The experience maintains an 81% like percentage. Currently, zero users are playing. The game features 160 stages and includes a No Checkpoint Mode.

Description (written by the developer; not a statement by this register)

[👾] INTENSE UPDATE! - Intense difficulty (20 new stages!) - New GAME MODE - No Checkpoint Mode! For pros only! - New lobby (now it's bigger :D) - Bugfixes & nerfs! [👋] Welcome to Impossible Chart Obby! It's an obby that gets harder progressively, but with a focus on wraparound jumps! Have you got what it takes to finish this Hard Difficulty Chart Obby? [🏁] Current stages: 160 [🎁] Get a free skip every 40 minutes! Roblox Premium users can get it every 20 minutes. [📌] Use R key to reset your character if you're on PC! If you're on mobile, use button with "R" written on it. [⭐] Please like & favourite the game! You can also follow it and join our group so that you don't miss updates. We really appreciate it ❤️ Created by Ray and Nivatus. Special thanks go to 0Techy and JTOH development team.

Last updated by the developer 17 Feb 2026, 17:53 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
563,883
lifetime visits
81%
liked (4,104 👍 / 951 👎)
20,127
favourites (35.7 per 1k visits)
3 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
499 R$
Fusion Coil
199 R$
Gravity Coil
99 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome238,677 · 100.0% win
Beat Effortless! · progression202,171 · 100.0% win
Beat Easy! · progression151,350 · 100.0% win
Beat Mediocre! · progression100,264 · 100.0% win
Beat Medium! · progression72,232 · 0.00% win
Beat Hard! · progression33,610 · 0.00% win
Found Teddy! · collection25,955 · 0.00% win
Beat Difficult! · progression19,621 · 0.00% win
Beat 100K Tower! · progression11,039 · 0.00% win
Beat Challenging! · progression5,442 · 0.00% win
Met Creators! · welcome2,441 · 0.00% win
Beat Intense! · progression2,197 · 0.00% win
Beat Tower of Sunny Shores! · progression1,726 · 0.00% win
Beat Painful! · progression622 · 0.00% win
Beat Sea Breeze Tower! · progression114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0681no change
14 Aug 2026, 20:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.