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[🛠️] PROJECT: INTERMINALITY (Permanent Hiatus)

[🛠️] PROJECT: INTERMINALITY (Permanent Hiatus)

A Roblox experience owned by ,,owo,,.

HorrorENhorrorroomsearly-access

Description (written by the developer; not a statement by this register)

"These rooms are getting... interminable..." - John "Interminable" Rooms seriously broken game due to being scripted by a problematic person, will likely not work correctly. Game in extremely early access : Bugs, glitches and inconsistencies may be present. A game based off of Interminable Rooms: Rebuilt, this is our version of the game, not a 1:1 recreation, not everything will be accurate. Currently only desktop only. This game requires high performance devices. If you bought a Gummy/Jelly Shakelight in "Legacy", you would've received it in this game (+ Benefits). Original IR: https://www.roblox.com/games/11403953272/INTERMINABLE-ROOMS Original Rooms: https://www.roblox.com/games/5076734934/Rooms Credits would've been viewed in-game. Original Created by @zvardinRB. An idea that will likely never be finished, sorry folks.

Last updated by the developer 6 Feb 2026, 23:49 UTC.

0
playing (measured 12 Aug 2026, 00:23 UTC)
1,891
lifetime visits
92%
liked (11 👍 / 1 👎)
101
favourites (53.4 per 1k visits)
3 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HYPER FLASHLIGHT 9000
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playtester · other127 · 0.00% win
Beginner's Pace0 · 0.00% win
Your first shall be your last.0 · 0.00% win
Rooms, and doors, and even more rooms.0 · 0.00% win
Eyes Deep0 · 0.00% win
It Continues0 · 0.00% win
Explorer0 · 0.00% win
Mind Trickery0 · 0.00% win
Evocation0 · 0.00% win
Familiarity0 · 0.00% win
Beyond Limits0 · 0.00% win
Final March0 · 0.00% win
a GRUESOME change in scenery...0 · 0.00% win
Keep Out0 · 0.00% win
Rotting Agony0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.