[🛠️] PROJECT: INTERMINALITY (Permanent Hiatus)
A Roblox experience owned by ,,owo,,.
HorrorENhorrorroomsearly-access
Description (written by the developer; not a statement by this register)
"These rooms are getting... interminable..." - John "Interminable" Rooms seriously broken game due to being scripted by a problematic person, will likely not work correctly. Game in extremely early access : Bugs, glitches and inconsistencies may be present. A game based off of Interminable Rooms: Rebuilt, this is our version of the game, not a 1:1 recreation, not everything will be accurate. Currently only desktop only. This game requires high performance devices. If you bought a Gummy/Jelly Shakelight in "Legacy", you would've received it in this game (+ Benefits). Original IR: https://www.roblox.com/games/11403953272/INTERMINABLE-ROOMS Original Rooms: https://www.roblox.com/games/5076734934/Rooms Credits would've been viewed in-game. Original Created by @zvardinRB. An idea that will likely never be finished, sorry folks.
Last updated by the developer 6 Feb 2026, 23:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.