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Planetary Roleplay

Planetary Roleplay

A Roblox experience owned by True Devs.

RoleplayENspace simulationcosmic roleplayobject customization

Description (written by the developer; not a statement by this register)

Grow a population on objects like a star or gas giant "somehow", witness cosmic events, customize your object, and of course hangout and role play. Object names if you want to orbit an object instead of a player: Sun, AlphaCentauriA, AlphaCentauriB, Proxima, Eridani, WISE, SiriusA, SiriusB, LuhmanA, LuhmanB, Lalande, Ross128, Ross154, Ross248, Barnard, Ross248, and Wolf359. Chat Commands: /rotate 1-100 /orbit Objectname distance or playername and distance. No quotations required. /cancelorbit /Rings Size in studs How many /color "desiredcolor" "desiredatmospherecolor" Use quotations for this command. /name "desiredplanetname" Use quotations for this command too! Colors: Bright blue Bright red Bright green Cyan Magenta Brown Yellow White Black Gray Reminder to put all of the colors within quotations. Since the Pre-Omega update, these are just example colors and you can basically put whatever color you want! Have fun!

Last updated by the developer 24 Jul 2026, 19:33 UTC.

0
playing (measured 22 Aug 2026, 01:00 UTC)
1,083
lifetime visits
100%
liked (45 👍 / 0 👎)
128
favourites (118.2 per 1k visits)
3 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Irregular Galaxy
900 R$
Quark Star
600 R$
Class O Star
420 R$
10x Population (Limited-time)
300 R$
Blue Dwarf
200 R$
Space Objects
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Planetary Disk Formation · progression31 · 0.00% win
Red Dwarf Collision · other23 · 0.00% win
Massive Stuff · other23 · 0.00% win
Class F Star Formation · progression17 · 0.00% win
Class A Star Formation · collection16 · 0.00% win
White Dwarfs · other12 · 0.00% win
Class B Star Formation · collection12 · 0.00% win
Ten Billion Population · progression11 · 0.00% win
Class O · other10 · 0.00% win
Quark Star · other9 · 0.00% win
One-hundred Billion Population · other8 · 0.00% win
Primordial Overseer · progression7 · 0.00% win
One Trillion Population · progression7 · 0.00% win
Neutron Star · other7 · 0.00% win
Space Objects · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked1 September 2026 — 100 % liked1 October 2026 — 100 % liked11 October 2026 — 100 % liked21 October 2026 — 100 % liked22 August 202621 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:04100no change
11 Oct 2026, 01:03100no change
1 Oct 2026, 01:03100no change
1 Sept 2026, 01:01100no change
22 Aug 2026, 01:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.