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The Difficulty War:Legacy [Absurd mode!!!!!]

The Difficulty War:Legacy [Absurd mode!!!!!]

A Roblox experience owned by Icehaha Studio.

RacingENdifficulty scalingRPG mechanicsJToH IP

Description (written by the developer; not a statement by this register)

Welcome to The Difficulty War! Difficulty have taken over our universe! We are here to take all of them down. Will you be able to do it? Or you will fail like others? Goodluck because this is not gonna be an easy journey... Current Version: V.B.2.0 Note: This game is discontinued and is being remade into a different game called The Difficulty War: Rebattle. Anyone who beat Class 3 in this game will have a reward in the new game. :) V.B.A.0 : Absurd Mode -New mode unlock at level 300 with prison key. Located in Inner Palace in class 3! -A harder challenge for any RPG-reans. -Upon defeating Anguish you will gain a tool in The Difficulty War: Rebattle! -Good luck RPG-reans. You will need it! Last update of TDW:L. V.B.2.0 : Class 3 Release! - New Class! Class 3: The Great Inferno! - 10 new Area! - 40 new Armor - 40 new Weapon Tag: Difficulty RPG, Difficulty, JToH, jtoh, TDW, TDW:R ,RPG, The Difficulty War, The Difficulty War:RPG

Last updated by the developer 17 Apr 2026, 02:22 UTC.

0
playing (measured 11 Aug 2026, 06:50 UTC)
109,186
lifetime visits
69%
liked (330 👍 / 150 👎)
1,114
favourites (10.2 per 1k visits)
4 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crystal Donation
1,000 R$
Stone Donation
100 R$
Rebirth Donation
50 R$
Multiplier Donation
25 R$
Cash Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Class 0 Beaten: The Negativitous Village · progression9,958 · 0.00% win
Class 1 Beaten: Simplified Cave · progression3,761 · 0.00% win
Class 2 Beaten: Normalize Skyisland · progression1,763 · 0.00% win
Class 3 Beaten: The Great Inferno · progression370 · 0.00% win
Class 0: ??? · other11 · 0.00% win
Class 1 : ??? · other2 · 0.00% win
Class 2: ??? · other1 · 0.00% win
Class 3 : ???? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.