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Zombie Trouble [BETA]

Zombie Trouble [BETA]

A Roblox experience owned by Capturing Moments Studios.

ShooterENzombie survivalco-op shooterbeta test

Description (written by the developer; not a statement by this register)

🧟‍♂️ Welcome to Zombie Trouble! 💣 A game where you spawn in a small map where you can fight against zombies using a sword, bomb, slingshot, rocket launcher and a tommy gun. The 5 items will be in your inventory, or starter pack. You can buy other items in the game store or in-game. 😀 Good luck and have fun! Team up with friends or other players against the zombies! Private servers are free to make if you'd like to make one. 👍 When you're done playing the game, please consider to like and favorite the game to support us. You can join the group to stay updated on the game. If you come upon any game mistakes, or you have a suggestion of what we should add, please be sure to post it on our community wall. Thanks! ⬇️ GROUP LINK: https://www.roblox.com/groups/17251924/Capturing-Moments-Studios#!/about

Last updated by the developer 14 Jul 2026, 19:13 UTC.

0
playing (measured 15 Aug 2026, 18:50 UTC)
1,761
lifetime visits
96%
liked (25 👍 / 1 👎)
17
favourites (9.7 per 1k visits)
4 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
15 R$
Gravity Coil
10 R$
Speed Coil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome109 · 0.00% win
Meet the Owner · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.