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normal day [Alpha]

normal day [Alpha]

A Roblox experience owned by Egor's Studios.

SurvivalENsurvivalexplorationPvP

Description (written by the developer; not a statement by this register)

normal day is a survival adventure game located around Russia. This world is expansive, full of lore and unique places you can explore by yourself or with friends. Its resources are in your hands, use them however you see fit. Earn cash by mining, chopping trees, killing other players, safely returning treasure chests. This game is far from getting finished so expect bugs. If you want to support further development of this game consider buying gamepasses.

Last updated by the developer 26 Jul 2025, 21:56 UTC.

0
playing (measured 26 Aug 2026, 19:02 UTC)
971
lifetime visits
78%
liked (7 👍 / 2 👎)
4
favourites (4.1 per 1k visits)
4 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 19:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

huge supporter wow
8,000 R$
test
6,000 R$
huge supporter
4,268 R$
4k
4,000 R$
asdadadasasdsadadsafafsda
4,000 R$
huge supporter 2
2,858 R$
t
300 R$
Supporter
50 R$
Alpha player
25 R$
pro shirt
22 R$
tin pot
15 R$
Visor hat
15 R$
Red cap
8 R$
Lockpick
8 R$
Chocolate Milk
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other9 · 0.00% win
[ Content Deleted ] · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.