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Super Craftwars

Super Craftwars

A Roblox experience owned by E Studio gaming.

AdventureENcraftingminingboss fighting

Description (written by the developer; not a statement by this register)

this is a content rich crafting and fighting game very inspired by Balanced craftwars, go to the mines, and craft some tools to fight stronger Monsters and bosses Controls : Z : Ability1 X : Ability2 C : Ability3 Q : AccessoryAbility Not mobile compatible. Private servers are free, Make one if you struggle to get loot. this game is under developpement

Last updated by the developer 8 Aug 2026, 17:38 UTC.

0
playing (measured 13 Aug 2026, 05:46 UTC)
743
lifetime visits
86%
liked (6 👍 / 1 👎)
8
favourites (10.8 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation 3
10,000 R$
Donation 2
2,500 R$
Donation
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the game · welcome89 · 0.00% win
?? · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.520 August 2026 — 83 % liked9 October 2026 — 86 % liked20 August 20269 October 2026
2 measurements spanning 51 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 23:1886+3
20 Aug 2026, 09:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.