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[V 1.0.7] 6:06 PM: Infinity

[V 1.0.7] 6:06 PM: Infinity

A Roblox experience owned by The Infinity:PM Council.

HorrorENhorrormazesmilers

Description (written by the developer; not a statement by this register)

You woke up, When everything is in madness, Everything is collapsing... Winning smiles are everywhere. After exit and exit you're still navigating Your way into mazes, Running from the smilers. There's a lot to explore, slowly going insane and losing hope trying find the exit. They're coming for you. Good luck trying to get out of here. CREDITS TO PM 6:06 AND 6:06 PM Note that the original developer @ylantiti still owns the game

Last updated by the developer 12 Aug 2026, 11:04 UTC.

0
playing (measured 12 Aug 2026, 21:04 UTC)
257,511
lifetime visits
73%
liked (228 👍 / 85 👎)
363
favourites (1.4 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sublevel 10 · progression2,620 · 0.00% win
Sublevel 20 · progression1,630 · 0.00% win
Perfect-1 · other1,474 · 0.00% win
Jamal Corrupter. · other1,375 · 0.00% win
Sublevel 30 · progression1,318 · 0.00% win
Sublevel 40 · progression986 · 0.00% win
Ended This Madness. · progression930 · 0.00% win
The RNG Lucky man · collection887 · 0.00% win
Party Ruiner. · other875 · 0.00% win
Enraged Hell · other836 · 0.00% win
YOUR A BIT TOO SLOW! · other820 · 0.00% win
Sand Valley · progression750 · 0.00% win
Molten Survivor · progression703 · 0.00% win
Jamaless?.. · other562 · 0.00% win
Factory Destroyer. · progression453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.