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[🎇2024] Obby But Your Jump Power Randomly Changes

[🎇2024] Obby But Your Jump Power Randomly Changes

A Roblox experience owned by The EPIK Mafia.

ObbyENrandomized mechanicsnew years eventpremium benefits

Description (written by the developer; not a statement by this register)

🐱‍🏍Your average Roblox Obby but every 5 seconds your jump power randomly changes.🐱‍🏍 🌟Open BETA Release🌟 New Years Live event has concluded, rewatch the event the first couple minutes of a new server starting. Watch the event at spawn for a free badge. 🏁50+ Stages 👀Be aware 🙋‍♂️Like and share to friends 🕵️‍♂️Join the group for more to come 📱Ui Scripts and Designs by Gy_TheCurious 💻Scripts by samer11189 🎨Stages by ThatRandommpikuchu & davblox7715 💳Premium Benefits: Triple Laser gun to kill other players 2x Coins (IGNORE BELOW) Tags: Jump Shift obby, power, fun, obby, amazing, flamingo, roblox, cool, cool obby, easy obby, hard obby, skibidi, skibidi toilet, blade ball, ball, blade, roblox studio, studio, studio roblox, impossible obby, impossible, fun obby, secret, hidden, brookhaven, arm, arm wrestle, bike, obby on a bike, obby but you are on a bike, doors

Last updated by the developer 23 Jul 2026, 19:16 UTC.

0
playing (measured 14 Aug 2026, 23:07 UTC)
1,013
lifetime visits
88%
liked (15 👍 / 2 👎)
8
favourites (7.9 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet!
700 R$
ELITE
250 R$
VIP ADMIN
200 R$
Laser Gun
200 R$
Grapple Gun
150 R$
ROCKET LAUNCHER
100 R$
Speed Coil
90 R$
Gravity Coil
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome472 · 0.00% win
New Years 2024 · social36 · 0.00% win
You made it to the end! · progression13 · 0.00% win
Beat World 2! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8819 August 2026 — 88 % liked9 October 2026 — 88 % liked19 August 20269 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 07:4888no change
19 Aug 2026, 21:0888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.