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(FREE UGC) ✨99% IMPOSSIBLE ROBUX SQUID GAME✨

(FREE UGC) ✨99% IMPOSSIBLE ROBUX SQUID GAME✨

A Roblox experience owned by CrazyBlocks Studio!.

ObbyENSquid GameGlass BridgeObby

Description (written by the developer; not a statement by this register)

🚀 Welcome to "✨99% IMPOSSIBLE ROBUX SQUID GAME GLASS BRIDGE✨" 🚀 🌟 Finish the Glass Bridge and Win! 🏆 🎮 Jump into the challenge now! Can you survive? 😱💥 👀 See you at the finish line! 🎉 join the group for more games! https://www.roblox.com/groups/33299570/CrazyBlocks-Studio#!/about (DISCLAIMER) This game does not violate any of ROBLOX'S TOS rules. I do not promote scams and I am not promising any Robux reward. This experience is a robux themed obby. This experience is made purely for having fun and I hope the experience is great for everyone! Tags: FREE UGC, UGC, UGC UGC, easy ugc, free ugc, dominus ugc,

Last updated by the developer 4 Mar 2024, 19:38 UTC.

0
playing (measured 20 Aug 2026, 06:49 UTC)
1,072
lifetime visits
80%
liked (4 👍 / 1 👎)
5
favourites (4.7 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Claim
1,200 R$
Rainbow Carpet
499 R$
Speed Coil
150 R$
Gravity Coil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome226 · 0.00% win
You Won! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.