[LEGACY] [ToW] Tell Tamer, Syria 2026
A Roblox experience owned by [ToW] Traits of War Community.
RoleplayENmodern warroleplayingSyria
[LEGACY] [ToW] Tell Tamer, Syria 2026 is a roleplay experience created on 2023-11-05. It has accumulated 602,482 lifetime visits and 6,666 favorites. The game holds a 52% like percentage. Currently, zero users are playing. The description indicates a connection to the Traits of War community and specifies a setting in Northern Syria.
Description (written by the developer; not a statement by this register)
We have moved to this version due to unfair termination of IonCostas. > Information < - This is a roleplaying game - This game is connected to a community - Read the rules prior to joining the action > About < Traits of War is ROBLOX's leading modern war role playing game since 2017. In our third carefully handcrafted, unique map, fighting has reached Northen Syria! Fight in the streets, soar the skies or cruise the highways, everything is possible in Idlib! > Community & Chat < You are highly encouraged to join our community group and server! Hang out with fellow roleplayers in chat and keep up to date with the community. Invite found below > Disclaimer < This game is set in a fictional WW3 scenario that takes place in 2025. This game is in no way affiliated with the Syrian Civil War. We completely distance our group from any real life ideals. > Credits < ablietski, IonCostas, gudfgufdvg
Last updated by the developer 8 Mar 2026, 13:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:38 | 52 | no change |
| 14 Aug 2026, 19:35 | 52 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.