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[UPDATE] RNG Fights

[UPDATE] RNG Fights

A Roblox experience owned by Elemental Official Group.

SimulatorENRNG mechanicsCombatAbility upgrades

[UPDATE] RNG Fights is a simulator experience created on November 5, 2023. The game currently has 569 players and 29,464 favorites. It has accumulated 29,213,741 lifetime visits with a 64% like percentage. The description highlights randomly generated attacks and recent updates including new abilities and voice chat support.

Description (written by the developer; not a statement by this register)

Fight to the death with randomly generated attacks! Roll over 35 unique abilities, ranging from a simple punch to controlling time itself. Upgrade your luck, start server events, and much more! ⚠️ Game contains flashing images which may be unsuitable for some players ⚠️ RNG Fights Latest Update : | New Attacks: Gravity and Reverse 🔥 | Attack Tooltips and Balancing Changes 👍 | Added Voice Chat Support 🎙️ | Major Fixes and Improvements 😎 Credits: https://devforum.roblox.com/t/rng-fights-credits/3228151 v1.48.1

Last updated by the developer 13 Aug 2026, 02:18 UTC.

304
playing (measured 24 Aug 2026, 07:50 UTC)
29,471,406
lifetime visits
64%
liked (25,167 👍 / 14,285 👎)
29,874
favourites (1.0 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

213554383.530410 August 202624 August 2026
61 measurements spanning 14 days, net -171. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 162–605 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
24 Aug 2026, 07:50304+38
24 Aug 2026, 06:50266+30
24 Aug 2026, 05:50236+23
24 Aug 2026, 04:50213-29
24 Aug 2026, 03:50242-32
24 Aug 2026, 02:50274-25
24 Aug 2026, 01:50299-11
24 Aug 2026, 00:50310-44
23 Aug 2026, 23:50354+11
23 Aug 2026, 22:50343-23
23 Aug 2026, 21:50366-19
23 Aug 2026, 20:50385-77
23 Aug 2026, 19:50462-31
23 Aug 2026, 18:50493+21
23 Aug 2026, 17:50472-23
23 Aug 2026, 16:50495+29
23 Aug 2026, 15:50466-35
23 Aug 2026, 14:50501+2
23 Aug 2026, 13:50499+6
23 Aug 2026, 12:50493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Reroll
79 R$
Shop Master
64 R$
Quest Master
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Divinity · other608,734 · 6.6% win
Time God · other542,833 · 5.5% win
DEATH · other311,396 · 3.0% win
Eternal · other199,306 · 2.0% win
Singularity · other195,199 · 2.4% win
Time Paradox · other163,808 · 1.6% win
Explosive Party · other155,711 · 3.1% win
100 Kills · progression134,371 · 0.80% win
Bounty Hunter · other90,938 · 2.1% win
50 Streak · progression86,584 · 0.30% win
Supernova · other70,639 · 0.70% win
Devourer of Hellfire Galaxies66,832 · 1.0% win
ERROR · other66,073 · 1.5% win
Uno Reverse · other41,070 · 2.1% win
100 Streak · other38,102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6421 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked21 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked22 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked23 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked24 August 2026 — 64 % liked21 August 202624 August 2026
60 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 60
Measured (UTC)% likedChange
24 Aug 2026, 07:5064no change
24 Aug 2026, 06:5064no change
24 Aug 2026, 05:5064no change
24 Aug 2026, 04:5064no change
24 Aug 2026, 03:5064no change
24 Aug 2026, 02:5064no change
24 Aug 2026, 01:5064no change
24 Aug 2026, 00:5064no change
23 Aug 2026, 23:5064no change
23 Aug 2026, 22:5064no change
23 Aug 2026, 21:5064no change
23 Aug 2026, 20:5064no change
23 Aug 2026, 19:5064no change
23 Aug 2026, 18:5064no change
23 Aug 2026, 17:5064no change
23 Aug 2026, 16:5064no change
23 Aug 2026, 15:5064no change
23 Aug 2026, 14:5064no change
23 Aug 2026, 13:5064no change
23 Aug 2026, 12:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.