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[UPDATE] RNG Fights

[UPDATE] RNG Fights

A Roblox experience owned by Elemental Official Group.

SimulatorENRNG mechanicsCombatAbility upgrades

[UPDATE] RNG Fights is a simulator experience created on November 5, 2023. The game currently has 569 players and 29,464 favorites. It has accumulated 29,213,741 lifetime visits with a 64% like percentage. The description highlights randomly generated attacks and recent updates including new abilities and voice chat support.

Description (written by the developer; not a statement by this register)

Fight to the death with randomly generated attacks! Roll over 35 unique abilities, ranging from a simple punch to controlling time itself. Upgrade your luck, start server events, and much more! ⚠️ Game contains flashing images which may be unsuitable for some players ⚠️ RNG Fights Latest Update : | New Attacks: Gravity and Reverse 🔥 | Attack Tooltips and Balancing Changes 👍 | Added Voice Chat Support 🎙️ | Major Fixes and Improvements 😎 Credits: https://devforum.roblox.com/t/rng-fights-credits/3228151 v1.48.1

Last updated by the developer 19 Sept 2026, 00:37 UTC.

99
playing (measured 19 Oct 2026, 05:50 UTC)
30,821,887
lifetime visits
64%
liked (25,948 👍 / 14,860 👎)
31,157
favourites (1.0 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9947128528 September 202619 October 2026
500 measurements spanning 21 days, net -97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–527 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 05:5099-21
19 Oct 2026, 04:50120-20
19 Oct 2026, 03:50140+21
19 Oct 2026, 02:50119-72
19 Oct 2026, 01:50191+19
19 Oct 2026, 00:50172-13
18 Oct 2026, 23:50185-11
18 Oct 2026, 22:50196-36
18 Oct 2026, 21:50232-17
18 Oct 2026, 20:50249-1
18 Oct 2026, 19:50250-30
18 Oct 2026, 18:50280-32
18 Oct 2026, 17:50312+2
18 Oct 2026, 16:50310-5
18 Oct 2026, 15:50315+36
18 Oct 2026, 14:50279-41
18 Oct 2026, 13:50320+18
18 Oct 2026, 12:50302+8
18 Oct 2026, 11:50294+50
18 Oct 2026, 10:50244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Reroll
99 R$
Shop Master
79 R$
Quest Master
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Divinity · other626,288 · 3.3% win
Time God · other557,558 · 3.1% win
DEATH · other320,276 · 1.6% win
Eternal · other204,934 · 1.2% win
Singularity · other202,293 · 1.6% win
Time Paradox · other168,022 · 0.90% win
Explosive Party · other164,510 · 2.0% win
100 Kills · progression136,373 · 0.40% win
Bounty Hunter · other97,633 · 1.5% win
50 Streak · progression87,189 · 0.30% win
Supernova · other73,166 · 0.80% win
ERROR · other71,086 · 1.0% win
Devourer of Hellfire Galaxies69,274 · 0.50% win
Uno Reverse · other47,491 · 1.6% win
1,000 Total Kills · progression39,044 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6421 August 202622 October 2026
1403 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1403
Measured (UTC)% likedChange
22 Oct 2026, 15:5164no change
19 Oct 2026, 05:5064no change
19 Oct 2026, 04:5064no change
19 Oct 2026, 03:5064no change
19 Oct 2026, 02:5064no change
19 Oct 2026, 01:5064no change
19 Oct 2026, 00:5064no change
18 Oct 2026, 23:5064no change
18 Oct 2026, 22:5064no change
18 Oct 2026, 21:5064no change
18 Oct 2026, 20:5064no change
18 Oct 2026, 19:5064no change
18 Oct 2026, 18:5064no change
18 Oct 2026, 17:5064no change
18 Oct 2026, 16:5064no change
18 Oct 2026, 15:5064no change
18 Oct 2026, 14:5064no change
18 Oct 2026, 13:5064no change
18 Oct 2026, 12:5064no change
18 Oct 2026, 11:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.