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[UPDATE] RNG Fights

[UPDATE] RNG Fights

A Roblox experience owned by Elemental Official Group.

SimulatorENRNG mechanicsCombatAbility upgrades

[UPDATE] RNG Fights is a simulator experience created on November 5, 2023. The game currently has 569 players and 29,464 favorites. It has accumulated 29,213,741 lifetime visits with a 64% like percentage. The description highlights randomly generated attacks and recent updates including new abilities and voice chat support.

Description (written by the developer; not a statement by this register)

Fight to the death with randomly generated attacks! Roll over 35 unique abilities, ranging from a simple punch to controlling time itself. Upgrade your luck, start server events, and much more! ⚠️ Game contains flashing images which may be unsuitable for some players ⚠️ RNG Fights Latest Update : | New Attacks: Gravity and Reverse 🔥 | Attack Tooltips and Balancing Changes 👍 | Added Voice Chat Support 🎙️ | Major Fixes and Improvements 😎 Credits: https://devforum.roblox.com/t/rng-fights-credits/3228151 v1.48.1

Last updated by the developer 19 Sept 2026, 00:37 UTC.

99
playing (measured 19 Oct 2026, 05:50 UTC)
30,821,887
lifetime visits
64%
liked (25,948 👍 / 14,860 👎)
31,157
favourites (1.0 per 1k visits)
5 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9947128528 September 202619 October 2026
500 measurements spanning 21 days, net -97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–527 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 05:5099-21
19 Oct 2026, 04:50120-20
19 Oct 2026, 03:50140+21
19 Oct 2026, 02:50119-72
19 Oct 2026, 01:50191+19
19 Oct 2026, 00:50172-13
18 Oct 2026, 23:50185-11
18 Oct 2026, 22:50196-36
18 Oct 2026, 21:50232-17
18 Oct 2026, 20:50249-1
18 Oct 2026, 19:50250-30
18 Oct 2026, 18:50280-32
18 Oct 2026, 17:50312+2
18 Oct 2026, 16:50310-5
18 Oct 2026, 15:50315+36
18 Oct 2026, 14:50279-41
18 Oct 2026, 13:50320+18
18 Oct 2026, 12:50302+8
18 Oct 2026, 11:50294+50
18 Oct 2026, 10:50244first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Reroll
99 R$
Shop Master
79 R$
Quest Master
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Divinity · other626,288 · 3.3% win
Time God · other557,558 · 3.1% win
DEATH · other320,276 · 1.6% win
Eternal · other204,934 · 1.2% win
Singularity · other202,293 · 1.6% win
Time Paradox · other168,022 · 0.90% win
Explosive Party · other164,510 · 2.0% win
100 Kills · progression136,373 · 0.40% win
Bounty Hunter · other97,633 · 1.5% win
50 Streak · progression87,189 · 0.30% win
Supernova · other73,166 · 0.80% win
ERROR · other71,086 · 1.0% win
Devourer of Hellfire Galaxies69,274 · 0.50% win
Uno Reverse · other47,491 · 1.6% win
1,000 Total Kills · progression39,044 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6421 August 202622 October 2026
1403 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1403
Measured (UTC)% likedChange
22 Oct 2026, 15:5164no change
19 Oct 2026, 05:5064no change
19 Oct 2026, 04:5064no change
19 Oct 2026, 03:5064no change
19 Oct 2026, 02:5064no change
19 Oct 2026, 01:5064no change
19 Oct 2026, 00:5064no change
18 Oct 2026, 23:5064no change
18 Oct 2026, 22:5064no change
18 Oct 2026, 21:5064no change
18 Oct 2026, 20:5064no change
18 Oct 2026, 19:5064no change
18 Oct 2026, 18:5064no change
18 Oct 2026, 17:5064no change
18 Oct 2026, 16:5064no change
18 Oct 2026, 15:5064no change
18 Oct 2026, 14:5064no change
18 Oct 2026, 13:5064no change
18 Oct 2026, 12:5064no change
18 Oct 2026, 11:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.