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[LEGACY 1/4] Ænigma [Alpha]

[LEGACY 1/4] Ænigma [Alpha]

A Roblox experience owned by Listless.

RacingENcard-based combatboss fightsprogression system

[LEGACY 1/4] Ænigma [Alpha] is a racing experience created on 2018-01-04. The game has accumulated 1,615,416 lifetime visits and 39,281 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description details a legacy update including new caps, islands, bosses, and codes.

Description (written by the developer; not a statement by this register)

Announcement | Legacy update will be released in parts. Next BOOST at 17K likes! Legacy Update Part [1/4] [0-7-0]: - New cap: 275 - Card ASTRAL Released - OVERCAST Island (Rose Region): - New missions: "Lost-souls", "Pumpking" - 2 new bosses: "Horseman", "Pumpking"; Drops: "Hatchet", "Root" - Hatter Re-added: drop "Divinity" - DODGE Mechanic - REPUTATION Leaderboard System - New TITAN Move - 4 new CODES: - Public: "1K4CODE" - 2 Unreleased: "XXXXXXX", "XXXXXXX" - 1 Secret - Option to reset particles / skins - Bugs fixes + new particles / skins Coming soon: Legacy Update Part [2/4]: - Card TEMPEST - Snowfall Island Game is open, bugs are lurking around, please give feedback on bugs and suggest improvements. Cards (supplies magic moves) spawn every 30 minutes. (Rez_y) @rebzyrezz (Chowinz) @Chowinse

Last updated by the developer 21 Aug 2019, 16:49 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
1,615,416
lifetime visits
92%
liked (17,820 👍 / 1,535 👎)
39,279
favourites (24.3 per 1k visits)
4 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Store Cards
1,000 R$
x2 Rewards
350 R$
x2 Droprate
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre Alpha · welcome46,429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.