[LEGACY 1/4] Ænigma [Alpha]
A Roblox experience owned by Listless.
RacingENcard-based combatboss fightsprogression system
[LEGACY 1/4] Ænigma [Alpha] is a racing experience created on 2018-01-04. The game has accumulated 1,615,416 lifetime visits and 39,281 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description details a legacy update including new caps, islands, bosses, and codes.
Description (written by the developer; not a statement by this register)
Announcement | Legacy update will be released in parts. Next BOOST at 17K likes! Legacy Update Part [1/4] [0-7-0]: - New cap: 275 - Card ASTRAL Released - OVERCAST Island (Rose Region): - New missions: "Lost-souls", "Pumpking" - 2 new bosses: "Horseman", "Pumpking"; Drops: "Hatchet", "Root" - Hatter Re-added: drop "Divinity" - DODGE Mechanic - REPUTATION Leaderboard System - New TITAN Move - 4 new CODES: - Public: "1K4CODE" - 2 Unreleased: "XXXXXXX", "XXXXXXX" - 1 Secret - Option to reset particles / skins - Bugs fixes + new particles / skins Coming soon: Legacy Update Part [2/4]: - Card TEMPEST - Snowfall Island Game is open, bugs are lurking around, please give feedback on bugs and suggest improvements. Cards (supplies magic moves) spawn every 30 minutes. (Rez_y) @rebzyrezz (Chowinz) @Chowinse
Last updated by the developer 21 Aug 2019, 16:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.