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[☠️ PRIVATE HARDCORE ☠️] TDS: Reborn

[☠️ PRIVATE HARDCORE ☠️] TDS: Reborn

A Roblox experience owned by TDS: Reborn.

Tower defenseENTower DefenseZombie SurvivalHardcore Mode

Description (written by the developer; not a statement by this register)

In this world, no one can survive alone. Team up with friends to fend off countless waves of zombies, fight bosses, earn coins, level up, and buy new towers! If you're feeling up for a challenge, try taking on harder bosses on harder difficulties! In the future, there will be a way to choose from Hardcore Testing, Overhaul, Halloween 2020, Phases 2 and 3*, In-Dev Versions and custom updates! *If you don't know, the hardcore update was only a part of what they wanted to add/change so I will try remaking what they scrapped in the Frost Event or later. 🛡️ Versions: - 🔒 Private Hardcore [NEW!] - 🔧 Hardcore Testing - 🎃 Halloween 2020 [WIP] - ❄️ Frost Invasion [WIP] 💵 Join the group for +$100 starting cash! 💰 Updates will drop daily so join my groups to get notified! 🔔 Don't forget to like and favourite the game to support me! 💖 🛠️ Full Update Changelogs in the Community Group! 📢 🔗 Tags: Tower Defense Simulator, TDS, Reborn, Remake, Tower Defense

Last updated by the developer 29 Nov 2025, 13:32 UTC.

0
playing (measured 11 Aug 2026, 06:49 UTC)
56,366
lifetime visits
88%
liked (202 👍 / 28 👎)
344
favourites (6.1 per 1k visits)
6 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression237 · 0.00% win
Lvl 20 · progression131 · 0.00% win
Level 30 · progression94 · 0.00% win
Level 50 · progression70 · 0.00% win
Level 75 · progression50 · 0.00% win
Defeat Fallen King · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.