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🍎 Apple Store Tycoon | Autosave

🍎 Apple Store Tycoon | Autosave

A Roblox experience owned by Flex Dev.

TycoonENtycoonfactory managementapple theme

Apple Store Tycoon | Autosave is a tycoon experience created on 2018-01-05. It has accumulated 15,475,933 lifetime visits and 92,532 favorites. The game holds a 73% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Apple Store Tycoon, where you can create an apple factory and eventually open your very own apple store! -- -To all past players- All passes bought on the past place are transferred to this game as well, I take your purchases very seriously. Thank you so much for supporting me!

Last updated by the developer 31 Jul 2025, 16:47 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
15,475,933
lifetime visits
73%
liked (17,485 👍 / 6,503 👎)
92,527
favourites (6.0 per 1k visits)
5 January 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
940 R$
Advanced Weapon Pack
250 R$
Swat Weapon Pack
100 R$
Autocollector
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Apple Tycoon! · welcome7,925,182 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0373no change
23 Aug 2026, 17:3873no change
13 Aug 2026, 17:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.