💥Train Hits Cars Ultra!🚗 [Winter]
A Roblox experience owned by UltimateCars.
SimulatorENvehicle destructionphysics chaosleaderboards
💥Train Hits Cars Ultra!🚗 [Winter] is a simulator experience created on 2023-11-07. The game has accumulated 1,540,001 lifetime visits and 336,741 favorites. It holds a 78% like percentage. Currently, zero users are playing. The description indicates early bug testing and features vehicle destruction mechanics.
Description (written by the developer; not a statement by this register)
[EARLY BUG TESTING] Welcome to 💥Train Hits Cars Ultra!🚗 🚗🚅Destroy cars and trains!💥 🥇Climb on leaderboards🥇 ⭐unlock VERY cool cars⭐ 💸Get Parts/Money by crashing your vehicles!🧱 ☑️Gather Other Stats like rebirths, Money to be better and so on! WAY more.🔄️ in this train hits truck hits bus hits van hits car hits bike hits player world do alot of unbelivable cool moments with your friends! do the funny!!! made by 🛠 valsa_49 and 📜knightsandsword2! (train vs car scientists) (credits to JayVeon0004 for some cars.) credit to knightsandsword2 for GFX ** IF YOU FIND BUGS, REPORT IT ON GROUP WALL YOU MIGHT GET REWARD.** Tåg Vs Bil, Поезд Vs Автомобиль, Trem Vs Carro, 기차 대 자동차, Zug Vs Auto, Tog Vs Bil, Train Vs Voiture, Trein vs auto, Tren Vs Araba, Xe lửa vs Car, 火车 Vs 汽车, tren vs automóvil. Thomas & Friends, Crash car into train beanmg drive
Last updated by the developer 8 Aug 2026, 15:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:02 | 78 | no change |
| 14 Aug 2026, 12:01 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.