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PacMan Escape!

PacMan Escape!

A Roblox experience owned by Counting Cool Games.

SurvivalENpac-mansurvivalprocedural generation

PacMan Escape! is a survival experience created on 2023-11-08. It has recorded 16,796,045 lifetime visits and 55,253 favorites. Currently, 35 users are playing. The game holds a 75% like percentage. It features procedurally generated levels where players run to avoid ghosts.

Description (written by the developer; not a statement by this register)

🍒 PacMan Escape! 🍒 Run as fast as you can through procedurally generated levels! But don't be slow or else you're good as ghost! Pac-Blox, PacMan, Pac, Man, Pac-Man, Pac-Zombie, Survive, Vs, Run, Nightmare, Survival

Last updated by the developer 11 Jul 2026, 23:47 UTC.

35
playing (measured 10 Aug 2026, 16:34 UTC)
16,796,045
lifetime visits
75%
liked (11,202 👍 / 3,641 👎)
56,204
favourites (3.3 per 1k visits)
8 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3434first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X PELLETS!
59 R$
ULTRA COIL!
39 R$
AntiPac Shield [1+ Hit Per Life]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome5,939,734 · 69.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0075no change
12 Oct 2026, 17:5375no change
2 Oct 2026, 17:5275no change
22 Sept 2026, 17:5075no change
12 Sept 2026, 17:4775no change
2 Sept 2026, 17:4675no change
23 Aug 2026, 17:2175no change
13 Aug 2026, 17:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.