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[2X EXP RELEASE] Hunter X Mayhem

[2X EXP RELEASE] Hunter X Mayhem

A Roblox experience owned by Makrus Productions.

RacingENHunter x HunterRPGPvP

Hunter X Mayhem is a Roblox experience categorized as racing. Created on November 8, 2023, the game has accumulated 799,951 lifetime visits. It currently has 1 player online. The title holds 16,409 favorites and maintains a 77% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Hunter X Mayhem! 🎯 Dive into the ultimate RPG adventure where story meets mayhem! Progress through the main storyline, crush rivals in intense PvP battles, unleash unique Hatsu abilities, and create legendary builds with powerful talents. Master new fighting styles, explore a world full of danger, rise through the ranks, and prove you’re the strongest hunter of them all! 🏆 💥 Key Features: Master your Nen abilities—unlock Hatsu skills as you advance! Learn fighting styles to expand your combat arsenal. Collect weapons and accessories, to enhance your build. Compete in ranked matches! 📜 Tips for Success: Follow the waypoints to uncover secrets and progress the story. Read the dialogue—NPCs share critical tips! 🎮 Controls: V: Carry B: Execute E: Evade Q: Dash M2: Heavy Strike M1: Basic Attack C: Charge Energy Z: Emote ⚡ Start your journey now and carve your path to greatness in Hunter X Mayhem!

Last updated by the developer 25 Jul 2026, 21:41 UTC.

1
playing (measured 10 Aug 2026, 18:17 UTC)
799,951
lifetime visits
77%
liked (3,001 👍 / 912 👎)
16,400
favourites (20.5 per 1k visits)
8 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ben's Knife [LIMITED TIME SALE]
299 R$
Emote Pack #2
200 R$
Clothing Pack DLC
125 R$
Small Donation
100 R$
Emote Pack #1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stress Test 2 · other28,198 · 0.00% win
Final Stress Test · other9,278 · 0.00% win
Stress Tester · other4,240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2177no change
24 Aug 2026, 17:2277no change
14 Aug 2026, 17:1977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.