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Hungry Inside out 2

Hungry Inside out 2

A Roblox experience owned by Wow Collabs.

RoleplayENInside Out 2ChaseSteal Food

Hungry Inside out 2 is a roleplay experience created on 2023-11-09. It has accumulated 793,638 lifetime visits and 398 favorites. The game currently has 0 players online. Its like percentage stands at 50%. The description indicates gameplay involves taking character food and earning points.

Description (written by the developer; not a statement by this register)

The Inside out Charathers are Very Hungry... Do not touch their food or they will chase you until they catch you and take their food back!! These are not some friendly Charather😱 💡 How To Play: - Take The Charathers Food and Run🏎 - Earn points by holding on to Food or by bringing it to the Safezone - Unlock Various Characters with the Points 😱 Update: New Update at 200k Likes👍🏼 Credits: - Inside out 2 ⭐️Favorite and Like the game to be notified on UPDATES👍🏼.

Last updated by the developer 23 Nov 2024, 15:16 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
793,638
lifetime visits
50%
liked (63 👍 / 64 👎)
398
favourites (0.5 per 1k visits)
9 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glitched Enni
400 R$
Rainbow Anxiety
400 R$
Rainbow Anger
400 R$
Galaxy Envy
400 R$
Bazooka
400 R$
Galaxy Ennui
400 R$
Glitched Fear
400 R$
Frost Gun
350 R$
Night Vision Goggles
300 R$
Trap
120 R$
Invisibility Potion
100 R$
Glitch Particles
100 R$
Speed Potion
80 R$
Flashlight
50 R$
Jump Potion
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome374,285 · 0.00% win
Get chased by one monster! · other263,931 · 0.00% win
Get chased by two monsters! · other112,713 · 0.00% win
Get chased by three monsters! · other51,085 · 0.00% win
Get chased by four monsters! · other25,058 · 0.00% win
Get chased by five monsters! · other12,310 · 0.00% win
Get chased by Six monsters! · other4,676 · 0.00% win
Get chased by Seven monsters! · progression1,848 · 0.00% win
Get chased by Eight monsters! · progression790 · 0.00% win
Get chased by Nine monsters! · other357 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.