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[V1] SizzleChicken Restaurant

[V1] SizzleChicken Restaurant

A Roblox experience owned by SizzleChickеn.

RoleplayENfast foodroleplaycooking

Description (written by the developer; not a statement by this register)

Welcome to SizzleChicken! ▬▬▬▬▬▬▬▬▬▬▬▬▬ Make sure to leave a Thumbs Up 👍 for more updates! ▬▬▬▬▬▬▬▬▬▬▬▬▬ 🔓Join our communications server using this server code! 🔔: 9GcUMZT3JR ▬▬▬▬▬▬▬▬▬▬▬▬▬ 🐓 Enjoy our mouthwatering menu and watch your meal being freshly prepared just for you! 🍟 Take on the fast food challenge—flip burgers, serve fries, and deliver meals to satisfy hungry customers! ❤️ Dive into the fast-paced chicken joint experience with your friends in an exciting roleplay adventure! ▬▬▬▬▬▬▬▬▬▬▬▬▬ How to Join Our Team: 🐓 JOIN HERE: https://www.roblox.com/groups/32800898 📌 APPLY HERE: https://www.roblox.com/games/5645152196 📝 TRAIN HERE: https://www.roblox.com/games/5743024304 ▬▬▬▬▬▬▬▬▬▬▬▬▬ Tags: cafe, restaurant, burger, SizzleChicken, Roblox, simulator, french fries, milkshake, roleplay, role play, Kohau, boba, frappe, food, cashier, barista, fast food, drive-thru, diner, chef, cook, virtual job, kitchen simulator

Last updated by the developer 19 Apr 2026, 22:51 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
623
lifetime visits
55%
liked (6 👍 / 5 👎)
5
favourites (8.0 per 1k visits)
9 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Have It Your Way! · welcome127 · 0.00% win
Summit Seeker · progression3 · 0.00% win
Obby Master · progression1 · 0.00% win
CEO Status · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.