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[ADMIN ABUSE!] Soccer Training⚽💥

[ADMIN ABUSE!] Soccer Training⚽💥

A Roblox experience owned by Frostyy Studio.

SimulatorENsoccer simulatorpet collectionincremental upgrades

[ADMIN ABUSE!] Soccer Training⚽💥 is a simulator experience created on 2023-11-09. The game currently has 804 players online. It has accumulated 9,878,236 lifetime visits and 17,172 favorites. User engagement metrics show a 97% like percentage. The title reflects its administrative context within the platform's data index.

Description (written by the developer; not a statement by this register)

Welcome to Football Training!⚽ Kick the ball, train your power, earn cash, get better pets and smash the leaderboards! 🎁 Exclusive Rewards Use Code: release ⚽ Kick the ball for big profits! 💪 Pump some strength and upgrade your power to smash distance records! 🛒 Upgrade your basic balls for wild, heavy, and epic balls! 🥚 Open Eggs, get better pets and boost your power income! 🌍 Explore new worlds! 👑 Smash the leaderboards and be the best player in the game! Soccer Training - Update 7 🚀 New 5th WORLD - SPACE! ⚽ 19 New Balls! 🥚 3 New Eggs! 🐶 16 New Pets! ⭐ Season Pass! 🛠️ New Items! 🎉+way more! ⚽ Roblox PLUS Players GET +25% Cash Boost! 🙋‍♂️ Play with friends on the same servers! to GET up to 100% Strength Boost! 💪 ✨ Enjoying the game? Show some love by hitting the 👍 Like, ⭐ Favorite, and 🔔 Follow buttons for new updates! Tags: Football, Soccer, Ball, World Cup, Kick, Pets, Collection, Simulator, Incremental, Strategy, Fun, Upgrades, Sport

Last updated by the developer 24 Aug 2026, 12:43 UTC.

911
playing (measured 25 Aug 2026, 10:50 UTC)
10,507,203
lifetime visits
97%
liked (20,160 👍 / 679 👎)
18,446
favourites (1.8 per 1k visits)
9 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4812,6021,541.591110 August 202625 August 2026
88 measurements spanning 15 days, net -210. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 163–2,920 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 88
Measured (UTC)PlayersChange
25 Aug 2026, 10:50911+42
25 Aug 2026, 09:50869-15
25 Aug 2026, 08:50884+70
25 Aug 2026, 07:50814+68
25 Aug 2026, 06:50746-63
25 Aug 2026, 05:50809+51
25 Aug 2026, 04:50758-67
25 Aug 2026, 03:50825-117
25 Aug 2026, 02:50942-37
25 Aug 2026, 01:50979-137
25 Aug 2026, 00:501,116-16
24 Aug 2026, 23:501,132-73
24 Aug 2026, 22:501,205+69
24 Aug 2026, 21:501,136+3
24 Aug 2026, 20:501,133+17
24 Aug 2026, 19:501,116+2
24 Aug 2026, 18:501,114-34
24 Aug 2026, 17:501,148+44
24 Aug 2026, 16:501,104+7
24 Aug 2026, 15:501,097first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter
1,445 R$
Ultra Lucky Eggs
795 R$
Magic Eggs Luck
495 R$
Space Season Pass
399 R$
Max Rebirths
375 R$
+3 Pets Equipped
295 R$
Extra Class Slot II
249 R$
x2 Training Power
245 R$
Eight Eggs Open
245 R$
Faster Hatch
145 R$
Extra Class Slot I
124 R$
+150 Inventory Space
115 R$
Lucky Eggs
75 R$
+50 Inventory Space
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Power I · other2,236,906 · 60.2% win
Power II · progression1,401,522 · 43.7% win
Power III · progression1,198,879 · 39.8% win
Power IV · progression791,300 · 33.4% win
Desert World · progression17,663 · 4.4% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 202625 August 2026
89 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 89
Measured (UTC)% likedChange
25 Aug 2026, 10:5097no change
25 Aug 2026, 09:5097no change
25 Aug 2026, 08:5097no change
25 Aug 2026, 07:5097no change
25 Aug 2026, 06:5097no change
25 Aug 2026, 05:5097no change
25 Aug 2026, 04:5097no change
25 Aug 2026, 03:5097no change
25 Aug 2026, 02:5097no change
25 Aug 2026, 01:5097no change
25 Aug 2026, 00:5097no change
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.