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judgement hall'nt: refined

judgement hall'nt: refined

A Roblox experience owned by Mouthburger Studios.

Fighting & PvPENsansboss fightundertale au

Description (written by the developer; not a statement by this register)

-- > Credits < -- *('inspiration', all credit towards Ch1kn) https://www.roblox.com/games/12765733394/judgement-hallnt-fight-sans-lol *Icon by outtem None of the music in this game is owned by me None of the AUs in this game are owned by me (More credits can be found ingame, credit goes where credit is due) ------------------------------------------------- ever wondered how hall'nt would be like without the bull factors and the unnecessary requirements? introducing 'judgement halln't: refined'! my take on 'judgement hall'nt fight sans lol' (P.S: every boss in this game is challenging. gamepasses are obtainable normally as this is not the original game, and i don't wanna make all that money off an idea that isn't mine)

Last updated by the developer 15 Jul 2026, 07:09 UTC.

0
playing (measured 12 Aug 2026, 17:16 UTC)
374
lifetime visits
50%
liked (1 👍 / 1 👎)
7
favourites (18.7 per 1k visits)
10 November 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

*Bad Time · progression25 · 0.00% win
*Twilight · collection15 · 0.00% win
*Assured PREY · progression10 · 0.00% win
*V.I.X.A.T.I.O.N · progression7 · 0.00% win
*C.A.T.A.S.T.R.O.P.H.E · progression3 · 0.00% win
*DARKER, YET DARKER. · progression2 · 0.00% win
A King's Bane · other0 · 0.00% win
*reality check. · progression0 · 0.00% win
*through the blizzard. · progression0 · 0.00% win
*dampened cliché. · progression0 · 0.00% win
*CR1TICAL 3RR0R · progression0 · 0.00% win
*vigilante delusion. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.